Projects – Irrlicht Engine - A free open source 3D engine

Category Archives: Projects

Featured projects which use Irrlicht for graphics.

If you’d like to see your project release listed here then either contact one of the site’s authors or post in the Project Announcements subforum.

flasim – a game coding example

A small game from polylux using Irrlicht and cAudio. Accompanied by a long blog post explaining all the code needed for this. So a very nice example if you just want to find out how to code a game. There’s also a forum post about it.

Fairey IIID – Gago Coutinho and Sacadura Cabral

An interactive and animated 3D model from Jorge Rosa. It uses several Irrlicht features like shader for water and animated particles. And comes with full code. So check it out! Download here and take a look at the forum for more information.

Release: “Worlds”

“Worlds” is an action / adventure / stealth game made with Irrlicht, which will plunge you in many strange worlds. The game offers a lot of liberty, and you’ll find out that there’s often more than one way to finish your mission. It features: – A deep and intricate story, with plenty of surprises and […]

Release: “Nightork Adventures – Beyond the Moons of Shadalee”

“Nightork Adventures – Beyond the Moons of Shadalee” has been released! It’s an arcade shooter game, made with the Irrlicht Engine. You fly with a spaceship through procedurally generated caves and fight against evil demons using magic colors. There is a campaign of 30 levels and 6 boss monsters. It also comes with a level […]

Sci-Fi racer coded with Irrlicht got open sourced

The complete source code for the Sci-Fi racer H-Craft Championship is now availabe at irrgheist.com/hcraftsource. It uses the same liberal zlib license like Irrlicht. The game runs on Window, Linux and Android. Check this thread in the forum to discuss the sources. If you want to take a quick look at the game itself you […]

IRR RPG Builder release alpha 0.31

IrrRPG Builder is a simple and powerful tool designed to help people new to programming and/or players who want to create RPG games without advanced knowledge in programming languages. -Now available for Windows in a setup package! -Basic projectile system implemented! -Implemented a experimental shadow mapping system (XEffect) (Still need room for performance improvement, got […]

Irrlicht .NET wrapper available

There is a new Irrlicht.NET wrapper available. It makes it possible to use Irrlicht from any .NET language like C# or VisualBasic.NET. It is implemented in C# and supports Irrlicht 1.7.2.

CopperCube 2.2.3 released

CopperCube, the editor which can be used for free by irrlicht users (it exports to .irr scenes even if the trial period is over) has been released in version 2.2.3, and includes now many new improvements to the 3D editing tools. Also, its free WebGL library now resembles a bit more the Irrlicht API.

Irrlicht book published

Great news for all beginners, but also for all others who want to take a deeper look into Irrlicht application development. Packt Publishing published the first Irrlicht book. It is written by Johannes Stein, and is provided as printed book as well as an eBook. Right now, only half of the book is available, but the […]

CopperCube now free for Irrlicht users!

Today, CopperCube 2 has been released. Since a lot of Irrlicht users have been used as editor for their Irrlicht scenes, it is now basically free to be used as Irrlicht editor: Exporting .irr scenes in CopperCube 2 will now also work although the trial period end has been reached. Download CopperCube 2 here.