November 12, 2005 – 2:05 am
I just released irrXML 1.2, the xml parser used by Irrlicht. This release adds support for CDATA sections and some small bug fixes and improvements. Of course, irrXML 1.2 will be also part of the next Irrlicht Engine release.
November 1, 2005 – 2:06 am
Some other new Irrlicht related websites and projects: The latest release of the great C++ IDE Code::Blocks includes an Irrlicht project wizard. Dhenton created a website providing some Irrlicht compatible recources like .x files, physics demos and more. Another website extends Irrlicht with controls like a chat box control, an expanded tab control, edit box and scrollbar. […]
October 29, 2005 – 2:34 am
I did several website updates: Uploaded the slides of my lecture about Irrlicht at the os04. Please note that I had to remove some slides and that they are all in german language. knightoflight wrote a tutorial on “How to use the terrain engine libmini with Irrlicht”. You can download a demo from his homepage. Alvaro F. Celis created some […]
October 10, 2005 – 2:07 am
Stonefish Entertainment and Thunderbolt Tactical are providing hosting packages for any Irrlicht projects that wish to have a web presence. You will get 50 MB webspace and FTP access to it, MySQL, PHP, CGI, XML, and Frontpage support is options. For details, see this thread in the irrlicht forum or the announcement in the stonefish forum and […]
September 9, 2005 – 2:08 am
I added another project to the screenshots of projects using Irrlicht page. This time it is the RABCAT Engine which is multifunctional game engine based on Irrlicht. There is also a video showing RABCAT engine in action.
September 4, 2005 – 2:09 am
Some short updates: Afecelis wrote a detailed tutorial on how to compile Irrlicht using Code::Blocks. I added it to the tutorials section, and you can read it here. In addition, it lools like an Irrlicht project template has been added to CVS version of the Code::Blocks IDE. Added a link to gg.Irrlicht / gg.IrrBMAX, an Irrlicht wrapper for BlizMax, created […]
August 20, 2005 – 2:10 am
The next version of Irrlicht (0.12.0) is doing some progress, I hope to have some more time to release it soon (for big values of soon). Here is a screenshot preview of a new feature in Irrlicht 0.12.0. Other news: Jerky created JohnnyAppleseed: Irrlicht Terrain Editor. For more information see this thread in the forum. It also features […]
Martin Gonzalez created some spanish tutorials for Irrlicht for the web community of the Game Developers from Argentinia. Jorge Alexis Viqueira translated three tutorials into Castellano/Español, you can download them here as .pdf files: HelloWorld.pdf, Quake_3_Map.pdf, Custom_Scene_Node.pdf. Thanks to the Irrlicht Engine community, it is now also possible to use D3D 8 and 9 with Jirr, an Irrlicht binding for […]
Two short updates: Eve is a simulator for a modular robot project called YaMoR which has been developed at the EPFL (Lausanne / Switzerland). Eve uses Irrlicht as 3D engine for the simulator and ODE for the physics. I’ve added screenshots of Eve to the screenshots section. There are also some interesting videos of the project on their project […]
I just released irrXML 1.1, the xml parser used by Irrlicht. This release adds some small bug fixes and improvements. Other news: The ‘Colombian Developers’ created a irrlicht language binding for fenix. The anarkhia project is developing games also using Irrlicht and is searching for some more members.