| Indoor Rendering | ||
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| Indoor renderering can use lightmaps and curved surfaces, in addition, there is a collision and response system built into Irrlicht. | ||
| Particle Systems | ||
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| The particle system has multiple built in affectors and emitters but can be customized completely. | ||
| Terrain Rendering | ||
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| The terrain renderer can render quite realistic terrains at decent frame rates. | ||
| Special Effects | ||
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| Special effects using pixel/vertex shaders, fog, transparencies, bump mapping, parallax mapping, sphere mapping etc. are no problem at all. | ||
| Additional Features | ||
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| Additional features like a built-in GUI system, 2D drawing functionality, shader debugging support, 3D picking and platform independence is great help for developers. | ||






































