Irrlicht 3D Engine
IMeshLoader.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_MESH_LOADER_H_INCLUDED__
00006 #define __I_MESH_LOADER_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "path.h"
00010 
00011 namespace irr
00012 {
00013 namespace io
00014 {
00015     class IReadFile;
00016 } // end namespace io
00017 namespace scene
00018 {
00019     class IAnimatedMesh;
00020 
00022 
00026 class IMeshLoader : public virtual IReferenceCounted
00027 {
00028 public:
00029 
00031     virtual ~IMeshLoader() {}
00032 
00034 
00038     virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
00039 
00041 
00045     virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
00046 };
00047 
00048 
00049 } // end namespace scene
00050 } // end namespace irr
00051 
00052 #endif
00053