Irrlicht 3D Engine
SKeyMap.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __S_KEY_MAP_H_INCLUDED__
00006 #define __S_KEY_MAP_H_INCLUDED__
00007 
00008 #include "Keycodes.h"
00009 
00010 namespace irr
00011 {
00012 
00014     enum EKEY_ACTION
00015     {
00016         EKA_MOVE_FORWARD = 0,
00017         EKA_MOVE_BACKWARD,
00018         EKA_STRAFE_LEFT,
00019         EKA_STRAFE_RIGHT,
00020         EKA_JUMP_UP,
00021         EKA_CROUCH,
00022         EKA_COUNT,
00023 
00025         EKA_FORCE_32BIT = 0x7fffffff
00026     };
00027 
00029     struct SKeyMap
00030     {
00031         SKeyMap() {}
00032         SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
00033 
00034         EKEY_ACTION Action;
00035         EKEY_CODE KeyCode;
00036     };
00037 
00038 } // end namespace irr
00039 
00040 #endif
00041