, including all inherited members.
buildAxisAlignedBillboard(const core::vector3df &camPos, const core::vector3df ¢er, const core::vector3df &translation, const core::vector3df &axis, const core::vector3df &from) | irr::core::CMatrix4< T > | [inline] |
buildCameraLookAtMatrixLH(const vector3df &position, const vector3df &target, const vector3df &upVector) | irr::core::CMatrix4< T > | [inline] |
buildCameraLookAtMatrixRH(const vector3df &position, const vector3df &target, const vector3df &upVector) | irr::core::CMatrix4< T > | [inline] |
buildNDCToDCMatrix(const core::rect< s32 > &area, f32 zScale) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixOrthoLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixOrthoRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
buildRotateFromTo(const core::vector3df &from, const core::vector3df &to) | irr::core::CMatrix4< T > | [inline] |
buildShadowMatrix(const core::vector3df &light, core::plane3df plane, f32 point=1.0f) | irr::core::CMatrix4< T > | [inline] |
buildTextureTransform(f32 rotateRad, const core::vector2df &rotatecenter, const core::vector2df &translate, const core::vector2df &scale) | irr::core::CMatrix4< T > | [inline] |
CMatrix4(eConstructor constructor=EM4CONST_IDENTITY) | irr::core::CMatrix4< T > | [inline] |
CMatrix4(const CMatrix4< T > &other, eConstructor constructor=EM4CONST_COPY) | irr::core::CMatrix4< T > | [inline] |
eConstructor enum name | irr::core::CMatrix4< T > | |
EM4CONST_COPY enum value | irr::core::CMatrix4< T > | |
EM4CONST_IDENTITY enum value | irr::core::CMatrix4< T > | |
EM4CONST_INVERSE enum value | irr::core::CMatrix4< T > | |
EM4CONST_INVERSE_TRANSPOSED enum value | irr::core::CMatrix4< T > | |
EM4CONST_NOTHING enum value | irr::core::CMatrix4< T > | |
EM4CONST_TRANSPOSED enum value | irr::core::CMatrix4< T > | |
equals(const core::CMatrix4< T > &other, const T tolerance=(T) ROUNDING_ERROR_f64) const | irr::core::CMatrix4< T > | [inline] |
getDefinitelyIdentityMatrix() const | irr::core::CMatrix4< T > | [inline] |
getInverse(CMatrix4< T > &out) const | irr::core::CMatrix4< T > | [inline] |
getInversePrimitive(CMatrix4< T > &out) const | irr::core::CMatrix4< T > | [inline] |
getRotationDegrees() const | irr::core::CMatrix4< T > | [inline] |
getScale() const | irr::core::CMatrix4< T > | [inline] |
getTranslation() const | irr::core::CMatrix4< T > | [inline] |
getTransposed() const | irr::core::CMatrix4< T > | [inline] |
getTransposed(CMatrix4< T > &dest) const | irr::core::CMatrix4< T > | [inline] |
interpolate(const core::CMatrix4< T > &b, f32 time) const | irr::core::CMatrix4< T > | [inline] |
inverseRotateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
inverseTranslateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
isIdentity() const | irr::core::CMatrix4< T > | [inline] |
isIdentity_integer_base() const | irr::core::CMatrix4< T > | [inline] |
isOrthogonal() const | irr::core::CMatrix4< T > | [inline] |
makeIdentity() | irr::core::CMatrix4< T > | [inline] |
makeInverse() | irr::core::CMatrix4< T > | [inline] |
multiplyWith1x4Matrix(T *matrix) const | irr::core::CMatrix4< T > | [inline] |
operator!=(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
operator()(const s32 row, const s32 col) | irr::core::CMatrix4< T > | [inline] |
operator()(const s32 row, const s32 col) const | irr::core::CMatrix4< T > | [inline] |
operator*(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
operator*(const T &scalar) const | irr::core::CMatrix4< T > | [inline] |
operator*=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
operator*=(const T &scalar) | irr::core::CMatrix4< T > | [inline] |
operator+(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
operator+=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
operator-(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
operator-=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
operator=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
operator=(const T &scalar) | irr::core::CMatrix4< T > | [inline] |
operator==(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
operator[](u32 index) | irr::core::CMatrix4< T > | [inline] |
operator[](u32 index) const | irr::core::CMatrix4< T > | [inline] |
pointer() const | irr::core::CMatrix4< T > | [inline] |
pointer() | irr::core::CMatrix4< T > | [inline] |
rotateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
rotateVect(core::vector3df &out, const core::vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
rotateVect(T *out, const core::vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
setbyproduct(const CMatrix4< T > &other_a, const CMatrix4< T > &other_b) | irr::core::CMatrix4< T > | [inline] |
setbyproduct_nocheck(const CMatrix4< T > &other_a, const CMatrix4< T > &other_b) | irr::core::CMatrix4< T > | [inline] |
setDefinitelyIdentityMatrix(bool isDefinitelyIdentityMatrix) | irr::core::CMatrix4< T > | [inline] |
setInverseRotationDegrees(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
setInverseRotationRadians(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
setInverseTranslation(const vector3d< T > &translation) | irr::core::CMatrix4< T > | [inline] |
setM(const T *data) | irr::core::CMatrix4< T > | [inline] |
setRotationAxisRadians(const T &angle, const vector3d< T > &axis) | irr::core::CMatrix4< T > | [inline] |
setRotationCenter(const core::vector3df ¢er, const core::vector3df &translate) | irr::core::CMatrix4< T > | [inline] |
setRotationDegrees(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
setRotationRadians(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
setScale(const vector3d< T > &scale) | irr::core::CMatrix4< T > | [inline] |
setScale(const T scale) | irr::core::CMatrix4< T > | [inline] |
setTextureRotationCenter(f32 radAngle) | irr::core::CMatrix4< T > | [inline] |
setTextureScale(f32 sx, f32 sy) | irr::core::CMatrix4< T > | [inline] |
setTextureScaleCenter(f32 sx, f32 sy) | irr::core::CMatrix4< T > | [inline] |
setTextureTranslate(f32 x, f32 y) | irr::core::CMatrix4< T > | [inline] |
setTextureTranslateTransposed(f32 x, f32 y) | irr::core::CMatrix4< T > | [inline] |
setTranslation(const vector3d< T > &translation) | irr::core::CMatrix4< T > | [inline] |
transformBox(core::aabbox3d< f32 > &box) const | irr::core::CMatrix4< T > | [inline] |
transformBoxEx(core::aabbox3d< f32 > &box) const | irr::core::CMatrix4< T > | [inline] |
transformPlane(core::plane3d< f32 > &plane) const | irr::core::CMatrix4< T > | [inline] |
transformPlane(const core::plane3d< f32 > &in, core::plane3d< f32 > &out) const | irr::core::CMatrix4< T > | [inline] |
transformVec3(T *out, const T *in) const | irr::core::CMatrix4< T > | [inline] |
transformVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
transformVect(vector3df &out, const vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
transformVect(T *out, const core::vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
translateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |