, including all inherited members.
dotProduct(const quaternion &other) const | irr::core::quaternion | [inline] |
equals(const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) const | irr::core::quaternion | [inline] |
fromAngleAxis(f32 angle, const vector3df &axis) | irr::core::quaternion | [inline] |
getMatrix() const | irr::core::quaternion | [inline] |
getMatrix(matrix4 &dest, const core::vector3df &translation=core::vector3df()) const | irr::core::quaternion | [inline] |
getMatrix_transposed(matrix4 &dest) const | irr::core::quaternion | [inline] |
getMatrixCenter(matrix4 &dest, const core::vector3df ¢er, const core::vector3df &translation) const | irr::core::quaternion | [inline] |
lerp(quaternion q1, quaternion q2, f32 time) | irr::core::quaternion | [inline] |
makeIdentity() | irr::core::quaternion | [inline] |
makeInverse() | irr::core::quaternion | [inline] |
normalize() | irr::core::quaternion | [inline] |
operator!=(const quaternion &other) const | irr::core::quaternion | [inline] |
operator*(const quaternion &other) const | irr::core::quaternion | [inline] |
operator*(f32 s) const | irr::core::quaternion | [inline] |
operator*(const vector3df &v) const | irr::core::quaternion | [inline] |
operator*=(f32 s) | irr::core::quaternion | [inline] |
operator*=(const quaternion &other) | irr::core::quaternion | [inline] |
operator+(const quaternion &other) const | irr::core::quaternion | [inline] |
operator=(const quaternion &other) | irr::core::quaternion | [inline] |
operator=(const matrix4 &other) | irr::core::quaternion | [inline] |
operator==(const quaternion &other) const | irr::core::quaternion | [inline] |
quaternion() | irr::core::quaternion | [inline] |
quaternion(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion | [inline] |
quaternion(f32 x, f32 y, f32 z) | irr::core::quaternion | [inline] |
quaternion(const vector3df &vec) | irr::core::quaternion | [inline] |
quaternion(const matrix4 &mat) | irr::core::quaternion | [inline] |
rotationFromTo(const vector3df &from, const vector3df &to) | irr::core::quaternion | [inline] |
set(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion | [inline] |
set(f32 x, f32 y, f32 z) | irr::core::quaternion | [inline] |
set(const core::vector3df &vec) | irr::core::quaternion | [inline] |
set(const core::quaternion &quat) | irr::core::quaternion | [inline] |
slerp(quaternion q1, quaternion q2, f32 time, f32 threshold=.05f) | irr::core::quaternion | [inline] |
toAngleAxis(f32 &angle, core::vector3df &axis) const | irr::core::quaternion | [inline] |
toEuler(vector3df &euler) const | irr::core::quaternion | [inline] |
W | irr::core::quaternion | |
X | irr::core::quaternion | |
Y | irr::core::quaternion | |
Z | irr::core::quaternion | |