closestPointOnTriangle(const core::vector3d< T > &p) const | irr::core::triangle3d< T > | [inline] |
getArea() const | irr::core::triangle3d< T > | [inline] |
getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > | [inline] |
getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > | [inline] |
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > | [inline] |
getNormal() const | irr::core::triangle3d< T > | [inline] |
getPlane() const | irr::core::triangle3d< T > | [inline] |
isFrontFacing(const vector3d< T > &lookDirection) const | irr::core::triangle3d< T > | [inline] |
isPointInside(const vector3d< T > &p) const | irr::core::triangle3d< T > | [inline] |
isPointInsideFast(const vector3d< T > &p) const | irr::core::triangle3d< T > | [inline] |
isTotalInsideBox(const aabbox3d< T > &box) const | irr::core::triangle3d< T > | [inline] |
isTotalOutsideBox(const aabbox3d< T > &box) const | irr::core::triangle3d< T > | [inline] |
operator!=(const triangle3d< T > &other) const | irr::core::triangle3d< T > | [inline] |
operator==(const triangle3d< T > &other) const | irr::core::triangle3d< T > | [inline] |
pointA | irr::core::triangle3d< T > | |
pointB | irr::core::triangle3d< T > | |
pointC | irr::core::triangle3d< T > | |
set(const core::vector3d< T > &a, const core::vector3d< T > &b, const core::vector3d< T > &c) | irr::core::triangle3d< T > | [inline] |
triangle3d() | irr::core::triangle3d< T > | [inline] |
triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3) | irr::core::triangle3d< T > | [inline] |