This is the complete list of members for
irr::gui::IGUISpriteBank, including all inherited members.
addTexture(video::ITexture *texture)=0 | irr::gui::IGUISpriteBank | [pure virtual] |
addTextureAsSprite(video::ITexture *texture)=0 | irr::gui::IGUISpriteBank | [pure virtual] |
clear()=0 | irr::gui::IGUISpriteBank | [pure virtual] |
draw2DSprite(u32 index, const core::position2di &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0 | irr::gui::IGUISpriteBank | [pure virtual] |
draw2DSpriteBatch(const core::array< u32 > &indices, const core::array< core::position2di > &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0 | irr::gui::IGUISpriteBank | [pure virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getPositions()=0 | irr::gui::IGUISpriteBank | [pure virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getSprites()=0 | irr::gui::IGUISpriteBank | [pure virtual] |
getTexture(u32 index) const =0 | irr::gui::IGUISpriteBank | [pure virtual] |
getTextureCount() const =0 | irr::gui::IGUISpriteBank | [pure virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setTexture(u32 index, video::ITexture *texture)=0 | irr::gui::IGUISpriteBank | [pure virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |