Irrlicht 3D Engine
irr::scene::CIndexBuffer Member List
This is the complete list of members for irr::scene::CIndexBuffer, including all inherited members.
allocated_size() const irr::scene::CIndexBuffer [inline, virtual]
ChangedIDirr::scene::CIndexBuffer
CIndexBuffer(video::E_INDEX_TYPE IndexType)irr::scene::CIndexBuffer [inline]
CIndexBuffer(const IIndexBuffer &IndexBufferCopy)irr::scene::CIndexBuffer [inline]
drop() const irr::IReferenceCounted [inline]
getChangedID() const irr::scene::CIndexBuffer [inline, virtual]
getData()irr::scene::CIndexBuffer [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint() const irr::scene::CIndexBuffer [inline, virtual]
getLast()irr::scene::CIndexBuffer [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getType() const irr::scene::CIndexBuffer [inline, virtual]
grab() const irr::IReferenceCounted [inline]
Indicesirr::scene::CIndexBuffer
IReferenceCounted()irr::IReferenceCounted [inline]
MappingHintirr::scene::CIndexBuffer
operator[](u32 index) const irr::scene::CIndexBuffer [inline, virtual]
pointer()irr::scene::CIndexBuffer [inline, virtual]
push_back(const u32 &element)irr::scene::CIndexBuffer [inline, virtual]
reallocate(u32 new_size)irr::scene::CIndexBuffer [inline, virtual]
set_used(u32 usedNow)irr::scene::CIndexBuffer [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty()irr::scene::CIndexBuffer [inline, virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)irr::scene::CIndexBuffer [inline, virtual]
setType(video::E_INDEX_TYPE IndexType)irr::scene::CIndexBuffer [inline, virtual]
setValue(u32 index, u32 value)irr::scene::CIndexBuffer [inline, virtual]
size() const irr::scene::CIndexBuffer [inline, virtual]
stride() const irr::scene::CIndexBuffer [inline, virtual]
~CIndexBuffer()irr::scene::CIndexBuffer [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]