, including all inherited members.
AbsoluteTransformation | irr::scene::ISceneNode | [protected] |
addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | [inline, virtual] |
addChild(ISceneNode *child) | irr::scene::ISceneNode | [inline, virtual] |
Animators | irr::scene::ISceneNode | [protected] |
AutomaticCullingState | irr::scene::ISceneNode | [protected] |
bindTargetAndRotation(bool bound)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
Children | irr::scene::ISceneNode | [protected] |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | irr::scene::ISceneNode | [inline, virtual] |
cloneMembers(ICameraSceneNode *toCopyFrom) | irr::scene::ICameraSceneNode | [inline, protected] |
irr::scene::ISceneNode::cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | [inline, protected] |
DebugDataVisible | irr::scene::ISceneNode | [protected] |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ICameraSceneNode | [inline, virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getAbsolutePosition() const | irr::scene::ISceneNode | [inline, virtual] |
getAbsoluteTransformation() const | irr::scene::ISceneNode | [inline, virtual] |
getAnimators() const | irr::scene::ISceneNode | [inline] |
getAspectRatio() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getAutomaticCulling() const | irr::scene::ISceneNode | [inline] |
getBoundingBox() const =0 | irr::scene::ISceneNode | [pure virtual] |
getChildren() const | irr::scene::ISceneNode | [inline] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getFarValue() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getFOV() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getID() const | irr::scene::ISceneNode | [inline, virtual] |
getMaterial(u32 num) | irr::scene::ISceneNode | [inline, virtual] |
getMaterialCount() const | irr::scene::ISceneNode | [inline, virtual] |
getName() const | irr::scene::ISceneNode | [inline, virtual] |
getNearValue() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getParent() const | irr::scene::ISceneNode | [inline] |
getPosition() const | irr::scene::ISceneNode | [inline, virtual] |
getProjectionMatrix() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getRelativeTransformation() const | irr::scene::ISceneNode | [inline, virtual] |
getRotation() const | irr::scene::ISceneNode | [inline, virtual] |
getScale() const | irr::scene::ISceneNode | [inline, virtual] |
getSceneManager(void) const | irr::scene::ISceneNode | [inline, virtual] |
getTarget() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getTargetAndRotationBinding(void) const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getTransformedBoundingBox() const | irr::scene::ISceneNode | [inline, virtual] |
getTriangleSelector() const | irr::scene::ISceneNode | [inline, virtual] |
getType() const | irr::scene::ISceneNode | [inline, virtual] |
getUpVector() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getViewFrustum() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getViewMatrix() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
getViewMatrixAffector() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
grab() const | irr::IReferenceCounted | [inline] |
ICameraSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ICameraSceneNode | [inline] |
ID | irr::scene::ISceneNode | [protected] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | [inline] |
isDebugDataVisible() const | irr::scene::ISceneNode | [inline] |
isDebugObject() const | irr::scene::ISceneNode | [inline] |
IsDebugObject | irr::scene::ISceneNode | [protected] |
isInputReceiverEnabled() const =0 | irr::scene::ICameraSceneNode | [pure virtual] |
isOrthogonal() const | irr::scene::ICameraSceneNode | [inline, virtual] |
IsOrthogonal | irr::scene::ICameraSceneNode | [protected] |
isTrulyVisible() const | irr::scene::ISceneNode | [inline, virtual] |
IsVisible | irr::scene::ISceneNode | [protected] |
isVisible() const | irr::scene::ISceneNode | [inline, virtual] |
Name | irr::scene::ISceneNode | [protected] |
OnAnimate(u32 timeMs) | irr::scene::ISceneNode | [inline, virtual] |
OnEvent(const SEvent &event)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
OnRegisterSceneNode() | irr::scene::ISceneNode | [inline, virtual] |
Parent | irr::scene::ISceneNode | [protected] |
RelativeRotation | irr::scene::ISceneNode | [protected] |
RelativeScale | irr::scene::ISceneNode | [protected] |
RelativeTranslation | irr::scene::ISceneNode | [protected] |
remove() | irr::scene::ISceneNode | [inline, virtual] |
removeAll() | irr::scene::ISceneNode | [inline, virtual] |
removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | [inline, virtual] |
removeAnimators() | irr::scene::ISceneNode | [inline, virtual] |
removeChild(ISceneNode *child) | irr::scene::ISceneNode | [inline, virtual] |
render()=0 | irr::scene::ISceneNode | [pure virtual] |
SceneManager | irr::scene::ISceneNode | [protected] |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ICameraSceneNode | [inline, virtual] |
setAspectRatio(f32 aspect)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setAutomaticCulling(u32 state) | irr::scene::ISceneNode | [inline] |
setDebugDataVisible(u32 state) | irr::scene::ISceneNode | [inline, virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setFarValue(f32 zf)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setFOV(f32 fovy)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setID(s32 id) | irr::scene::ISceneNode | [inline, virtual] |
setInputReceiverEnabled(bool enabled)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | [inline] |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | [inline] |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | [inline] |
setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | [inline] |
setName(const c8 *name) | irr::scene::ISceneNode | [inline, virtual] |
setName(const core::stringc &name) | irr::scene::ISceneNode | [inline, virtual] |
setNearValue(f32 zn)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setParent(ISceneNode *newParent) | irr::scene::ISceneNode | [inline, virtual] |
setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | [inline, virtual] |
setProjectionMatrix(const core::matrix4 &projection, bool isOrthogonal=false)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setRotation(const core::vector3df &rotation)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setScale(const core::vector3df &scale) | irr::scene::ISceneNode | [inline, virtual] |
setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | [inline, protected] |
setTarget(const core::vector3df &pos)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | [inline, virtual] |
setUpVector(const core::vector3df &pos)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setViewMatrixAffector(const core::matrix4 &affector)=0 | irr::scene::ICameraSceneNode | [pure virtual] |
setVisible(bool isVisible) | irr::scene::ISceneNode | [inline, virtual] |
TriangleSelector | irr::scene::ISceneNode | [protected] |
updateAbsolutePosition() | irr::scene::ISceneNode | [inline, virtual] |
~IEventReceiver() | irr::IEventReceiver | [inline, virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
~ISceneNode() | irr::scene::ISceneNode | [inline, virtual] |