, including all inherited members.
drop() const | irr::IReferenceCounted | [inline] |
getAmbientLight() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getDefaultNameGenerator() const | irr::scene::IColladaMeshWriter | [inline] |
getDefaultProperties() const | irr::scene::IColladaMeshWriter | [inline] |
getExportSMaterialsOnlyOnce() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
getGeometryWriting() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
getNameGenerator() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
getProperties() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getType() const =0 | irr::scene::IMeshWriter | [pure virtual] |
getWriteDefaultScene() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
getWriteTextures() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IColladaMeshWriter() | irr::scene::IColladaMeshWriter | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
setAmbientLight(const video::SColorf &ambientColor) | irr::scene::IColladaMeshWriter | [inline, virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setDefaultNameGenerator(IColladaMeshWriterNames *p) | irr::scene::IColladaMeshWriter | [inline, protected, virtual] |
setDefaultProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | [inline, protected, virtual] |
setExportSMaterialsOnlyOnce(bool exportOnce) | irr::scene::IColladaMeshWriter | [inline, virtual] |
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle) | irr::scene::IColladaMeshWriter | [inline, virtual] |
setNameGenerator(IColladaMeshWriterNames *nameGenerator) | irr::scene::IColladaMeshWriter | [inline, virtual] |
setProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | [inline, virtual] |
setWriteDefaultScene(bool write) | irr::scene::IColladaMeshWriter | [inline, virtual] |
setWriteTextures(bool write) | irr::scene::IColladaMeshWriter | [inline, virtual] |
toNCName(const irr::core::stringw &oldString, const irr::core::stringw &prefix=irr::core::stringw(L"_NC_")) const =0 | irr::scene::IColladaMeshWriter | [pure virtual] |
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0 | irr::scene::IMeshWriter | [pure virtual] |
writeScene(io::IWriteFile *file, scene::ISceneNode *root)=0 | irr::scene::IColladaMeshWriter | [pure virtual] |
~IColladaMeshWriter() | irr::scene::IColladaMeshWriter | [inline, virtual] |
~IMeshWriter() | irr::scene::IMeshWriter | [inline, virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |