Irrlicht 3D Engine
irr::scene::IDynamicMeshBuffer Member List
This is the complete list of members for irr::scene::IDynamicMeshBuffer, including all inherited members.
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::IDynamicMeshBuffer [inline, virtual]
append(const IMeshBuffer *const other)irr::scene::IDynamicMeshBuffer [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getBoundingBox() const =0irr::scene::IDynamicMeshBuffer [pure virtual]
getChangedID_Index() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getChangedID_Vertex() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint_Index() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getHardwareMappingHint_Vertex() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndexBuffer() const =0irr::scene::IDynamicMeshBuffer [pure virtual]
getIndexCount() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndexType() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndices() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getIndices()irr::scene::IDynamicMeshBuffer [inline, virtual]
getMaterial()=0irr::scene::IDynamicMeshBuffer [pure virtual]
getMaterial() const =0irr::scene::IDynamicMeshBuffer [pure virtual]
getNormal(u32 i) const irr::scene::IDynamicMeshBuffer [inline, virtual]
getNormal(u32 i)irr::scene::IDynamicMeshBuffer [inline, virtual]
getPosition(u32 i) const irr::scene::IDynamicMeshBuffer [inline, virtual]
getPosition(u32 i)irr::scene::IDynamicMeshBuffer [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTCoords(u32 i) const irr::scene::IDynamicMeshBuffer [inline, virtual]
getTCoords(u32 i)irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertexBuffer() const =0irr::scene::IDynamicMeshBuffer [pure virtual]
getVertexCount() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertexType() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertices() const irr::scene::IDynamicMeshBuffer [inline, virtual]
getVertices()irr::scene::IDynamicMeshBuffer [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
recalculateBoundingBox()=0irr::scene::IDynamicMeshBuffer [pure virtual]
setBoundingBox(const core::aabbox3df &box)=0irr::scene::IDynamicMeshBuffer [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBuffer [inline, virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBuffer [inline, virtual]
setIndexBuffer(IIndexBuffer *indexBuffer)=0irr::scene::IDynamicMeshBuffer [pure virtual]
setVertexBuffer(IVertexBuffer *vertexBuffer)=0irr::scene::IDynamicMeshBuffer [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]