, including all inherited members.
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
append(const IMeshBuffer *const other) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getBoundingBox() const =0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
getChangedID_Index() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getChangedID_Vertex() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getHardwareMappingHint_Index() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getHardwareMappingHint_Vertex() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getIndexBuffer() const =0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
getIndexCount() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getIndexType() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getIndices() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getIndices() | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getMaterial()=0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
getMaterial() const =0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
getNormal(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getNormal(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getPosition(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getPosition(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getTCoords(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getTCoords(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getVertexBuffer() const =0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
getVertexCount() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getVertexType() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getVertices() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
getVertices() | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
recalculateBoundingBox()=0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
setIndexBuffer(IIndexBuffer *indexBuffer)=0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
setVertexBuffer(IVertexBuffer *vertexBuffer)=0 | irr::scene::IDynamicMeshBuffer | [pure virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |