drop() const | irr::IReferenceCounted | [inline] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
OnNodePostRender(ISceneNode *node)=0 | irr::scene::ILightManager | [pure virtual] |
OnNodePreRender(ISceneNode *node)=0 | irr::scene::ILightManager | [pure virtual] |
OnPostRender(void)=0 | irr::scene::ILightManager | [pure virtual] |
OnPreRender(core::array< ISceneNode * > &lightList)=0 | irr::scene::ILightManager | [pure virtual] |
OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass)=0 | irr::scene::ILightManager | [pure virtual] |
OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass)=0 | irr::scene::ILightManager | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |