Irrlicht 3D Engine
irr::scene::IMeshBuffer Member List
This is the complete list of members for
irr::scene::IMeshBuffer
, including all inherited members.
append
(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0
irr::scene::IMeshBuffer
[pure virtual]
append
(const IMeshBuffer *const other)=0
irr::scene::IMeshBuffer
[pure virtual]
drop
() const
irr::IReferenceCounted
[inline]
getBoundingBox
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getChangedID_Index
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getChangedID_Vertex
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getDebugName
() const
irr::IReferenceCounted
[inline]
getHardwareMappingHint_Index
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getHardwareMappingHint_Vertex
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getIndexCount
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getIndexType
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getIndices
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getIndices
()=0
irr::scene::IMeshBuffer
[pure virtual]
getMaterial
()=0
irr::scene::IMeshBuffer
[pure virtual]
getMaterial
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getNormal
(u32 i) const =0
irr::scene::IMeshBuffer
[pure virtual]
getNormal
(u32 i)=0
irr::scene::IMeshBuffer
[pure virtual]
getPosition
(u32 i) const =0
irr::scene::IMeshBuffer
[pure virtual]
getPosition
(u32 i)=0
irr::scene::IMeshBuffer
[pure virtual]
getReferenceCount
() const
irr::IReferenceCounted
[inline]
getTCoords
(u32 i) const =0
irr::scene::IMeshBuffer
[pure virtual]
getTCoords
(u32 i)=0
irr::scene::IMeshBuffer
[pure virtual]
getVertexCount
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getVertexType
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getVertices
() const =0
irr::scene::IMeshBuffer
[pure virtual]
getVertices
()=0
irr::scene::IMeshBuffer
[pure virtual]
grab
() const
irr::IReferenceCounted
[inline]
IReferenceCounted
()
irr::IReferenceCounted
[inline]
recalculateBoundingBox
()=0
irr::scene::IMeshBuffer
[pure virtual]
setBoundingBox
(const core::aabbox3df &box)=0
irr::scene::IMeshBuffer
[pure virtual]
setDebugName
(const c8 *newName)
irr::IReferenceCounted
[inline, protected]
setDirty
(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
irr::scene::IMeshBuffer
[pure virtual]
setHardwareMappingHint
(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
irr::scene::IMeshBuffer
[pure virtual]
~IReferenceCounted
()
irr::IReferenceCounted
[inline, virtual]
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:53 for Irrlicht 3D Engine by
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