addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
clear()=0 | irr::scene::IMeshCache | [pure virtual] |
clearUnusedMeshes()=0 | irr::scene::IMeshCache | [pure virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | [inline] |
getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | [pure virtual] |
getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
getMeshCount() const =0 | irr::scene::IMeshCache | [pure virtual] |
getMeshFilename(u32 index) const | irr::scene::IMeshCache | [inline] |
getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | [inline] |
getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
getMeshName(u32 index) const =0 | irr::scene::IMeshCache | [pure virtual] |
getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | [inline] |
setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | [inline] |
~IMeshCache() | irr::scene::IMeshCache | [inline, virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |