, including all inherited members.
apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | [inline] |
apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | [inline] |
apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | irr::scene::IMeshManipulator | [inline, protected] |
createAnimatedMesh(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createForsythOptimizedMesh(const IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createMeshCopy(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createMeshUniquePrimitives(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createMeshWith1TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createMeshWith2TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
drop() const | irr::IReferenceCounted | [inline] |
flipSurfaces(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getPolyCount(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
getPolyCount(IAnimatedMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
makePlanarTextureMapping(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
makePlanarTextureMapping(scene::IMesh *mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
makePlanarTextureMapping(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
scale(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | [inline] |
scale(IMeshBuffer *buffer, const core::vector3df &factor) const | irr::scene::IMeshManipulator | [inline] |
scaleMesh(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | [inline] |
scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | [inline] |
scaleTCoords(scene::IMeshBuffer *buffer, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | [inline] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setVertexColorAlpha(IMesh *mesh, s32 alpha) const | irr::scene::IMeshManipulator | [inline] |
setVertexColorAlpha(IMeshBuffer *buffer, s32 alpha) const | irr::scene::IMeshManipulator | [inline] |
setVertexColors(IMesh *mesh, video::SColor color) const | irr::scene::IMeshManipulator | [inline] |
setVertexColors(IMeshBuffer *buffer, video::SColor color) const | irr::scene::IMeshManipulator | [inline] |
transform(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | [inline] |
transform(IMeshBuffer *buffer, const core::matrix4 &m) const | irr::scene::IMeshManipulator | [inline] |
transformMesh(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | [inline, virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |