addSceneNode(ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0 | irr::scene::ISceneNodeFactory | [pure virtual] |
addSceneNode(const c8 *typeName, ISceneNode *parent=0)=0 | irr::scene::ISceneNodeFactory | [pure virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getCreatableSceneNodeTypeCount() const =0 | irr::scene::ISceneNodeFactory | [pure virtual] |
getCreateableSceneNodeType(u32 idx) const =0 | irr::scene::ISceneNodeFactory | [pure virtual] |
getCreateableSceneNodeTypeName(u32 idx) const =0 | irr::scene::ISceneNodeFactory | [pure virtual] |
getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const =0 | irr::scene::ISceneNodeFactory | [pure virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |