createUserData(ISceneNode *forSceneNode)=0 | irr::scene::ISceneUserDataSerializer | [pure virtual] |
OnCreateNode(ISceneNode *node)=0 | irr::scene::ISceneUserDataSerializer | [pure virtual] |
OnReadUserData(ISceneNode *forSceneNode, io::IAttributes *userData)=0 | irr::scene::ISceneUserDataSerializer | [pure virtual] |
~ISceneUserDataSerializer() | irr::scene::ISceneUserDataSerializer | [inline, virtual] |