This is the complete list of members for
irr::scene::ITriangleSelector, including all inherited members.
drop() const | irr::IReferenceCounted | [inline] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getSceneNodeForTriangle(u32 triangleIndex) const =0 | irr::scene::ITriangleSelector | [pure virtual] |
getSelector(u32 index)=0 | irr::scene::ITriangleSelector | [pure virtual] |
getSelector(u32 index) const =0 | irr::scene::ITriangleSelector | [pure virtual] |
getSelectorCount() const =0 | irr::scene::ITriangleSelector | [pure virtual] |
getTriangleCount() const =0 | irr::scene::ITriangleSelector | [pure virtual] |
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector | [pure virtual] |
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector | [pure virtual] |
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector | [pure virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |