, including all inherited members.
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
append(const IMeshBuffer *const other) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
BoundingBox | irr::scene::SSkinMeshBuffer | |
boundingBoxNeedsRecalculated(void) | irr::scene::SSkinMeshBuffer | [inline] |
BoundingBoxNeedsRecalculated | irr::scene::SSkinMeshBuffer | |
ChangedID_Index | irr::scene::SSkinMeshBuffer | |
ChangedID_Vertex | irr::scene::SSkinMeshBuffer | |
convertTo2TCoords() | irr::scene::SSkinMeshBuffer | [inline, virtual] |
convertToTangents() | irr::scene::SSkinMeshBuffer | [inline, virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getBoundingBox() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getChangedID_Index() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getChangedID_Vertex() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getHardwareMappingHint_Index() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getHardwareMappingHint_Vertex() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getIndexCount() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getIndexType() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getIndices() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getIndices() | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getMaterial() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getMaterial() | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getNormal(u32 i) const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getNormal(u32 i) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getPosition(u32 i) const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getPosition(u32 i) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getTCoords(u32 i) const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getTCoords(u32 i) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getVertex(u32 index) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getVertexCount() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getVertexType() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getVertices() const | irr::scene::SSkinMeshBuffer | [inline, virtual] |
getVertices() | irr::scene::SSkinMeshBuffer | [inline, virtual] |
grab() const | irr::IReferenceCounted | [inline] |
Indices | irr::scene::SSkinMeshBuffer | |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
MappingHint_Index | irr::scene::SSkinMeshBuffer | |
MappingHint_Vertex | irr::scene::SSkinMeshBuffer | |
Material | irr::scene::SSkinMeshBuffer | |
recalculateBoundingBox() | irr::scene::SSkinMeshBuffer | [inline, virtual] |
setBoundingBox(const core::aabbox3df &box) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SSkinMeshBuffer | [inline, virtual] |
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) | irr::scene::SSkinMeshBuffer | [inline] |
Transformation | irr::scene::SSkinMeshBuffer | |
VertexType | irr::scene::SSkinMeshBuffer | |
Vertices_2TCoords | irr::scene::SSkinMeshBuffer | |
Vertices_Standard | irr::scene::SSkinMeshBuffer | |
Vertices_Tangents | irr::scene::SSkinMeshBuffer | |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |