Irrlicht 3D Engine
irr::scene::SSkinMeshBuffer Member List
This is the complete list of members for irr::scene::SSkinMeshBuffer, including all inherited members.
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::SSkinMeshBuffer [inline, virtual]
append(const IMeshBuffer *const other)irr::scene::SSkinMeshBuffer [inline, virtual]
BoundingBoxirr::scene::SSkinMeshBuffer
boundingBoxNeedsRecalculated(void)irr::scene::SSkinMeshBuffer [inline]
BoundingBoxNeedsRecalculatedirr::scene::SSkinMeshBuffer
ChangedID_Indexirr::scene::SSkinMeshBuffer
ChangedID_Vertexirr::scene::SSkinMeshBuffer
convertTo2TCoords()irr::scene::SSkinMeshBuffer [inline, virtual]
convertToTangents()irr::scene::SSkinMeshBuffer [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getBoundingBox() const irr::scene::SSkinMeshBuffer [inline, virtual]
getChangedID_Index() const irr::scene::SSkinMeshBuffer [inline, virtual]
getChangedID_Vertex() const irr::scene::SSkinMeshBuffer [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint_Index() const irr::scene::SSkinMeshBuffer [inline, virtual]
getHardwareMappingHint_Vertex() const irr::scene::SSkinMeshBuffer [inline, virtual]
getIndexCount() const irr::scene::SSkinMeshBuffer [inline, virtual]
getIndexType() const irr::scene::SSkinMeshBuffer [inline, virtual]
getIndices() const irr::scene::SSkinMeshBuffer [inline, virtual]
getIndices()irr::scene::SSkinMeshBuffer [inline, virtual]
getMaterial() const irr::scene::SSkinMeshBuffer [inline, virtual]
getMaterial()irr::scene::SSkinMeshBuffer [inline, virtual]
getNormal(u32 i) const irr::scene::SSkinMeshBuffer [inline, virtual]
getNormal(u32 i)irr::scene::SSkinMeshBuffer [inline, virtual]
getPosition(u32 i) const irr::scene::SSkinMeshBuffer [inline, virtual]
getPosition(u32 i)irr::scene::SSkinMeshBuffer [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTCoords(u32 i) const irr::scene::SSkinMeshBuffer [inline, virtual]
getTCoords(u32 i)irr::scene::SSkinMeshBuffer [inline, virtual]
getVertex(u32 index)irr::scene::SSkinMeshBuffer [inline, virtual]
getVertexCount() const irr::scene::SSkinMeshBuffer [inline, virtual]
getVertexType() const irr::scene::SSkinMeshBuffer [inline, virtual]
getVertices() const irr::scene::SSkinMeshBuffer [inline, virtual]
getVertices()irr::scene::SSkinMeshBuffer [inline, virtual]
grab() const irr::IReferenceCounted [inline]
Indicesirr::scene::SSkinMeshBuffer
IReferenceCounted()irr::IReferenceCounted [inline]
MappingHint_Indexirr::scene::SSkinMeshBuffer
MappingHint_Vertexirr::scene::SSkinMeshBuffer
Materialirr::scene::SSkinMeshBuffer
recalculateBoundingBox()irr::scene::SSkinMeshBuffer [inline, virtual]
setBoundingBox(const core::aabbox3df &box)irr::scene::SSkinMeshBuffer [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::SSkinMeshBuffer [inline, virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::SSkinMeshBuffer [inline, virtual]
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD)irr::scene::SSkinMeshBuffer [inline]
Transformationirr::scene::SSkinMeshBuffer
VertexTypeirr::scene::SSkinMeshBuffer
Vertices_2TCoordsirr::scene::SSkinMeshBuffer
Vertices_Standardirr::scene::SSkinMeshBuffer
Vertices_Tangentsirr::scene::SSkinMeshBuffer
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]