Tutorial for MD3 loader
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madinitaly
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Tutorial for MD3 loader
Hi all. If anyone can be interested, I'm putting a small tutorial on how to load a typical Q3 model in my homepage ->HERE<-
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Peter Müller
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LordNaikon
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Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
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ditoLordNaikon wrote:i can't get it running
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
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LordNaikon
- Posts: 164
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- Location: Germany Berlin
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I can make them(nPherno md3 compiler, old style of making md3. Loads ok in Deep Exploration demo, and other md3 viewers). Indeed, I have one made.
Was previously hanged on a site, but tripod deleted it as I put files not linked in html, or as I did not logged in in long time.
I can upload one again, it is already made...
is just a simple md3 one piece, no tags (I don't like chunking the model, I just would use it as a better md2) , no configure file...the more basi form of it, and what i have made is from my arena model, 2000 tris, and a load of keyframes, so much heavier that it should be. One should count on quadratic interpolation in anm engine for md3, but I just was lazy and added all frame meshes as keyframes. It can kill performance on any engine, but loaded alone, maybe serve u for test.
Oh, has a problem, but no worries for tests.CFX did export with geometry cracks there were is a uv limit, so it has like discontinuos brakes on the smoothing. That's why I don't release it free for every one...artist worrries about quality.
Was previously hanged on a site, but tripod deleted it as I put files not linked in html, or as I did not logged in in long time.
I can upload one again, it is already made...
is just a simple md3 one piece, no tags (I don't like chunking the model, I just would use it as a better md2) , no configure file...the more basi form of it, and what i have made is from my arena model, 2000 tris, and a load of keyframes, so much heavier that it should be. One should count on quadratic interpolation in anm engine for md3, but I just was lazy and added all frame meshes as keyframes. It can kill performance on any engine, but loaded alone, maybe serve u for test.
Oh, has a problem, but no worries for tests.CFX did export with geometry cracks there were is a uv limit, so it has like discontinuos brakes on the smoothing. That's why I don't release it free for every one...artist worrries about quality.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
the same here! no problem with md3, there are exporters for max, gmax, unwrap3d, milkshape3d, etc. Milkshape3d even create the script to load it properly into Q3, so ....shoot!
@LordNaikon:
you'll find tons of Q3 md3 models here, including trees and plants:
http://www.map-center.com/modules.php?n ... load&cid=1
you must register to download them
@LordNaikon:
you'll find tons of Q3 md3 models here, including trees and plants:
http://www.map-center.com/modules.php?n ... load&cid=1
you must register to download them

would be cool if you can send it to me
either by ICQ(118309656) or by email (chrissibock@gmx.de)
either by ICQ(118309656) or by email (chrissibock@gmx.de)