Multipass rendering
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TeTo
Multipass rendering
i am testing things like bump maping, reflections, per-pixel
with EMT_SPHERE_MAP, EMT_REFLECTION_2_LAYER, EMT_LIGHTMAP EMT_NORMAL_MAP_SOLID, etc ..... oh my god !!!!! irrlicht is fantastic!!!!!!!
In the new version irrlicht 0.9 we can "multipass" in one render.
have anyone a code of example of how we can use "Multipass" in a node???
with EMT_SPHERE_MAP, EMT_REFLECTION_2_LAYER, EMT_LIGHTMAP EMT_NORMAL_MAP_SOLID, etc ..... oh my god !!!!! irrlicht is fantastic!!!!!!!
In the new version irrlicht 0.9 we can "multipass" in one render.
have anyone a code of example of how we can use "Multipass" in a node???
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TeTo
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TeTo
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Guest
Re: Multipass rendering
[quote="TeTo"]i am testing things like bump maping, reflections, per-pixel
with EMT_SPHERE_MAP, EMT_REFLECTION_2_LAYER, [quote]
me too. but i'm geting some strange results ... The sphere is saved as an 3ds ...



Any ideia what is wrong?
with EMT_SPHERE_MAP, EMT_REFLECTION_2_LAYER, [quote]
me too. but i'm geting some strange results ... The sphere is saved as an 3ds ...



Any ideia what is wrong?
Re: Multipass rendering
This guest was meAnonymous wrote:TeTo wrote:i am testing things
Any ideia what is wrong?
The images are
1.EMT_SPHERE_MAP
2.EMT_REFLECTION_2_LAYER
3. EMT_LIGHTMAP
Them are just for test. But i think reflexion sould be looking diferent.
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Guest
Yes, I know a nice freeware radiosity plugin for DX-APIs. Our team want to use that, too. Please contact me, TeTo.TeTo wrote:sory, other question more....
and how can we put a global ilumination???
per-pixel need a light? an ilumination, right??
I have read a post of Merg about the lights, i think he is right, it woulb be good a tutorial about "type material", multipass and lights
does anyone know anything about this???
Sorry, my account has been deleted for a long time, but I don't know, why.