Search found 921 matches

by saigumi
Tue Feb 19, 2008 9:52 pm
Forum: Code Snippets
Topic: New Feature: Barebone SOAP Functionality
Replies: 13
Views: 4348

Actual, my team is now using this SOAP implementation as a starter framework for our game, which is a boardgame. Basically, using the SOAP interface seemed fine as we aren't concerned with bandwidth or twitchyness or the need for clients to poll. Being able to send a SOAP pattern out with a bundle o...
by saigumi
Sun Feb 17, 2008 3:59 pm
Forum: Project Announcements
Topic: Shoot Them! - Irrlicht-based shooter
Replies: 14
Views: 3837

Another tip is to convert your screenshot image to something other than a BMP.

It was nearly 1 meg in size, the png came out at 40 kb and JPG was only 32 kb. (a 25 times reduction)
by saigumi
Thu Feb 07, 2008 9:08 pm
Forum: Code Snippets
Topic: New Feature: Barebone SOAP Functionality
Replies: 13
Views: 4348

Yeah... I can see some uses for it. The main strength being to get around firewalls (as it acts through the HTTP transport) and have a sort of structure to your messages (XML). For highspeed twitch games, it is impractical for wasting way too much bandwidth on the XML overhead and extra work to reco...
by saigumi
Thu Feb 07, 2008 8:58 pm
Forum: Everything 2d/3d Graphics
Topic: NGE Logo Competition!
Replies: 23
Views: 4956

That is pretty sweet. I was starting to think that cogs and gears was getting cliche, but there is no easier way to simplify that something "just works" than a gear.
by saigumi
Wed Feb 06, 2008 1:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Motion Trails
Replies: 5
Views: 1579

Moved to Open Discussion due to lack of code.

Code Snippets = Code Needed
by saigumi
Tue Feb 05, 2008 8:23 pm
Forum: Beginners Help
Topic: How to setup Irrlicht?
Replies: 7
Views: 905

The most common IDEs and compilers to set up Irrlicht in is covered in the basics tutorial.

http://irrlicht.sourceforge.net/phpBB2/ ... l+irrlicht
by saigumi
Mon Feb 04, 2008 7:00 pm
Forum: Game Programming
Topic: I know I'm going to be punished for this, but ...
Replies: 31
Views: 5364

NGE? Reminds me of ICE which has been around since... uh.. 2004? Didn't it stop being updated around Irrlicht 0.6? keless did a nice job with that. I am curious about NGE, though. The structure around it seems solid and may play around with it in a future project. Just remember, that there are a lot...
by saigumi
Mon Feb 04, 2008 4:31 pm
Forum: Code Snippets
Topic: Irrlicht 1.4 - VC9 (2008)'s Solutions/Project files:
Replies: 16
Views: 5608

Ugh.. tell me about it. I've been fighting with Visual Studio for the last few weeks because I have VC# 2005 Express installed and VC++ 2008 Express installed and when I load up my crusy old VC++ 2003 projects it really wanted to convert it to VC# 2005. Anyone have problems loading a VS2005 Express ...
by saigumi
Mon Feb 04, 2008 4:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Upgrading forum to phpBB3?
Replies: 23
Views: 3356

I'd like to hear saigumi - System and Forum Admin's opinion about it.. *Poof* What do you need? I really haven't been following Irrlicht too much in the last year, though I am kind of back. Been trolling for a while though to get back in the swing of things. phpBB3 does have some intersting perks, ...
by saigumi
Mon Feb 04, 2008 4:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Does niko still developing Irrlicht?
Replies: 3
Views: 921

Haha... seems like this question gets asked almost every other month.

I'm pretty sure that if Niko was going to drop it, he said that "You would know." back in like 2004.
by saigumi
Mon Feb 04, 2008 4:06 pm
Forum: Competition Time!
Topic: Challenge Ideas - intermediate
Replies: 11
Views: 10490

We tried to keep these rolling on the DarkGDK forum, but no one there wanted to do anything. Our last few attempts at challanges had potential that no one tried. Our ideas were: Make some new primatives Manipulate a texture/Create textures from scratch Do something with input Create usable models wi...
by saigumi
Mon Nov 26, 2007 6:10 pm
Forum: Beginners Help
Topic: DirectX's effects and Irrlicht
Replies: 3
Views: 675

Well, you are kinda looking at the problem the wrong way. You can't exactly "merge the devices". But, I figured you already knew that in this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24853 An Irrlicht device creates a DirectX device (if you use that API) and is a helpe...
by saigumi
Wed Mar 08, 2006 7:27 pm
Forum: Beginners Help
Topic: sound
Replies: 14
Views: 1374

Well, sound really isn't really part of Irrlicht.

I'd try sample code from the audiere site and try logging to find out why Audiere isn't working.
by saigumi
Fri Mar 03, 2006 6:56 pm
Forum: Open Discussion and Dev Announcements
Topic: OMFG The WIKI is down! The world is on fire! Game over, man!
Replies: 2
Views: 591

OMFG The WIKI is down! The world is on fire! Game over, man!

Yeah, I know.

It's not rolling up and closing down, it just looks like my MySQL server decided to take a break last night and I didn't notice until this morning. I just need to reboot it when I get home from work. (They block ssh connections here.)

Will be up around 11 PM GMT /5 PM CST (GMT-6)