Thanks but im not the only one who's responsible. Dark_Kilauea and I have put alot of hours behind this release. I believe we put managed to squeeze every feature request we have gotten into 2.0.0
what :o thats not what you told me you said you did this single handed :P LOL
j/k Great job guys.. I ...
Search found 46 matches
- Mon Feb 22, 2010 10:08 am
- Forum: Project Announcements
- Topic: cAudio 2.0.0 Release!
- Replies: 27
- Views: 9766
- Wed Aug 12, 2009 3:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 40931
- Wed Aug 12, 2009 2:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 40931
Alls I have to say is it's 2009 not 1995 and it's time the website reflected that. People judge a book by it's cover, unfortunitly.. and in this case Irrlicht's cover is the website.
It took me and krabbo less then day to setup our site. We used drupal, have light box, dynamic changing screen shots ...
It took me and krabbo less then day to setup our site. We used drupal, have light box, dynamic changing screen shots ...
- Fri Oct 03, 2008 3:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: RFC on new flexible ILightManager
- Replies: 54
- Views: 16065
- Wed Oct 01, 2008 3:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: RFC on new flexible ILightManager
- Replies: 54
- Views: 16065
- Mon Sep 29, 2008 9:14 am
- Forum: Bug reports
- Topic: OctTree ray test optimization
- Replies: 8
- Views: 3333
- Sat Sep 27, 2008 2:36 pm
- Forum: Code Snippets
- Topic: (C++) File Selector/Dialog v1.1
- Replies: 34
- Views: 18705
- Sat Jun 21, 2008 4:20 am
- Forum: Code Snippets
- Topic: Per Face Culling
- Replies: 42
- Views: 21206
Because I think animated meshes could benefit from this. Tell me if it's nonsense. Animated meshes are changing every frame, so - I guess - they won't benefit from VBOs at all. Hence there this technique could be handy.
If I'm not wrong, with hardware skinning, you can upload all the mesh data to ...
If I'm not wrong, with hardware skinning, you can upload all the mesh data to ...
- Sat Jun 21, 2008 4:17 am
- Forum: Off-topic
- Topic: Good Bed Time Reading
- Replies: 0
- Views: 572
- Thu Jun 19, 2008 7:58 pm
- Forum: Code Snippets
- Topic: Per Face Culling
- Replies: 42
- Views: 21206
- Sat Apr 12, 2008 11:15 pm
- Forum: Project Announcements
- Topic: Krabbit System Wars Alpha
- Replies: 51
- Views: 12263
Couple thoughts... Since we're building KrabbitWorld one piece at a time, which is alot of work for the two of us :P Each title we release is a piece of KrabbitWorld, so we could always use KrabbitWorld in the title.
In the history of KrabbitWorld there is the KaRa, the map of existence. Existence ...
In the history of KrabbitWorld there is the KaRa, the map of existence. Existence ...
- Sat Apr 12, 2008 7:47 am
- Forum: Project Announcements
- Topic: Krabbit System Wars Alpha
- Replies: 51
- Views: 12263
- Tue Mar 25, 2008 12:50 am
- Forum: Project Announcements
- Topic: Krabbit System Wars Alpha
- Replies: 51
- Views: 12263
- Tue Mar 25, 2008 12:46 am
- Forum: Project Announcements
- Topic: Krabbit System Wars Alpha
- Replies: 51
- Views: 12263
- Tue Mar 25, 2008 12:45 am
- Forum: Project Announcements
- Topic: Krabbit System Wars Alpha
- Replies: 51
- Views: 12263