malu: not sure if this is your problem at all but this happens on my PC when I am in Dual Screen Mode with Extended Destop with my ATI video card. If I switch to Clone Mode or disable dual screen altogether then it works fine.
I believe this is a problem with DirectX
Search found 8 matches
- Tue Oct 17, 2006 9:16 pm
- Forum: Bug reports
- Topic: Different results on different PCs...
- Replies: 8
- Views: 643
- Tue Oct 17, 2006 6:28 pm
- Forum: Beginners Help
- Topic: Windows Error on .3DS mesh load
- Replies: 3
- Views: 246
- Tue Oct 17, 2006 4:16 am
- Forum: Beginners Help
- Topic: Particle system invisible
- Replies: 0
- Views: 175
Particle system invisible
I set a particle system but it doesn't appear in my scene. I tried to play with all the parameters but nothing works. I tried to write my own code as well as using code from the Tutorial and other posts in that forum. The code I have right now is:
m_pParticleSystem = m_pSceneMgr ...
m_pParticleSystem = m_pSceneMgr ...
- Sat Oct 14, 2006 12:23 am
- Forum: Beginners Help
- Topic: Integrating ODE
- Replies: 4
- Views: 538
- Fri Oct 13, 2006 11:26 pm
- Forum: Beginners Help
- Topic: Integrating ODE
- Replies: 4
- Views: 538
>> Error 31 error LNK2001: unresolved external symbol "private: static struct dxWorld * Irrlicht::m_TheWorld" (?m_TheWorld@Irrlicht@@0PAUdxWorld@@A) Irrlicht_test.obj
>> Error 32 error LNK2001: unresolved external symbol "private: static struct dxSpace * Irrlicht::m_TheSpace" (?m_TheSpace@Irrlicht ...
>> Error 32 error LNK2001: unresolved external symbol "private: static struct dxSpace * Irrlicht::m_TheSpace" (?m_TheSpace@Irrlicht ...
- Fri Oct 13, 2006 10:06 pm
- Forum: Beginners Help
- Topic: Integrating ODE
- Replies: 4
- Views: 538
Integrating ODE
I've been trying to integrate Irrlicht and ODE using the tutorial at http://irrlicht.sourceforge.net/tut_ode.html
However, I keep getting linker errors eventhough I am pretty confident that I included all the libraries as needed. It looks like the tutorial is for old verions of Irrlicht and ODE. Is ...
However, I keep getting linker errors eventhough I am pretty confident that I included all the libraries as needed. It looks like the tutorial is for old verions of Irrlicht and ODE. Is ...
- Mon Oct 09, 2006 11:39 pm
- Forum: Beginners Help
- Topic: Irrlicht terminology
- Replies: 1
- Views: 188
Irrlicht terminology
Failry new to 3D development and I am a little confused with some of the terminology used in irrlicht. I assume this is industry standard so I was wondering if anybody could give me a link or 2 to explain the different terms used in irrlicht. For example, what is the difference between Mesh and ...
- Fri Oct 06, 2006 7:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Concern with shadows capabilities
- Replies: 2
- Views: 942
Concern with shadows capabilities
I am trying to decide on an engine for a new project and I really like Irrlicht so far. My only concern though is about shadows. All the screenshots I've seen and tests I ran showed very ugly shadows (stencil). The rest of the rendering looks good but the dynamic shadows are way behind.
Can someone ...
Can someone ...