Search found 8 matches

by benoit808
Tue Oct 17, 2006 9:16 pm
Forum: Bug reports
Topic: Different results on different PCs...
Replies: 8
Views: 643

malu: not sure if this is your problem at all but this happens on my PC when I am in Dual Screen Mode with Extended Destop with my ATI video card. If I switch to Clone Mode or disable dual screen altogether then it works fine.
I believe this is a problem with DirectX
by benoit808
Tue Oct 17, 2006 6:28 pm
Forum: Beginners Help
Topic: Windows Error on .3DS mesh load
Replies: 3
Views: 246

Sorry this is not an answer to your problem but I just wanted to say that I have the exact same problem so you are not the only one

Anyone?
by benoit808
Tue Oct 17, 2006 4:16 am
Forum: Beginners Help
Topic: Particle system invisible
Replies: 0
Views: 175

Particle system invisible

I set a particle system but it doesn't appear in my scene. I tried to play with all the parameters but nothing works. I tried to write my own code as well as using code from the Tutorial and other posts in that forum. The code I have right now is:

m_pParticleSystem = m_pSceneMgr ...
by benoit808
Sat Oct 14, 2006 12:23 am
Forum: Beginners Help
Topic: Integrating ODE
Replies: 4
Views: 538

That did it!
Thought that was some library issues but it was just a plain lack of C++ skills :P

Thanks a lot vitek
by benoit808
Fri Oct 13, 2006 11:26 pm
Forum: Beginners Help
Topic: Integrating ODE
Replies: 4
Views: 538

>> Error 31 error LNK2001: unresolved external symbol "private: static struct dxWorld * Irrlicht::m_TheWorld" (?m_TheWorld@Irrlicht@@0PAUdxWorld@@A) Irrlicht_test.obj
>> Error 32 error LNK2001: unresolved external symbol "private: static struct dxSpace * Irrlicht::m_TheSpace" (?m_TheSpace@Irrlicht ...
by benoit808
Fri Oct 13, 2006 10:06 pm
Forum: Beginners Help
Topic: Integrating ODE
Replies: 4
Views: 538

Integrating ODE

I've been trying to integrate Irrlicht and ODE using the tutorial at http://irrlicht.sourceforge.net/tut_ode.html
However, I keep getting linker errors eventhough I am pretty confident that I included all the libraries as needed. It looks like the tutorial is for old verions of Irrlicht and ODE. Is ...
by benoit808
Mon Oct 09, 2006 11:39 pm
Forum: Beginners Help
Topic: Irrlicht terminology
Replies: 1
Views: 188

Irrlicht terminology

Failry new to 3D development and I am a little confused with some of the terminology used in irrlicht. I assume this is industry standard so I was wondering if anybody could give me a link or 2 to explain the different terms used in irrlicht. For example, what is the difference between Mesh and ...
by benoit808
Fri Oct 06, 2006 7:26 pm
Forum: Open Discussion and Dev Announcements
Topic: Concern with shadows capabilities
Replies: 2
Views: 942

Concern with shadows capabilities

I am trying to decide on an engine for a new project and I really like Irrlicht so far. My only concern though is about shadows. All the screenshots I've seen and tests I ran showed very ugly shadows (stencil). The rest of the rendering looks good but the dynamic shadows are way behind.

Can someone ...