Search found 110 matches
- Tue Sep 01, 2009 11:15 am
- Forum: Beginners Help
- Topic: Conversion, stringw to int
- Replies: 2
- Views: 242
Conversion, stringw to int
tried stringw X; atoi(X.c_str()) it doesn't work
- Mon Aug 31, 2009 2:36 pm
- Forum: Beginners Help
- Topic: Inverse ray picking
- Replies: 5
- Views: 303
- Mon Aug 31, 2009 7:59 am
- Forum: Beginners Help
- Topic: Inverse ray picking
- Replies: 5
- Views: 303
- Mon Aug 31, 2009 7:04 am
- Forum: Beginners Help
- Topic: Inverse ray picking
- Replies: 5
- Views: 303
Inverse ray picking
how does one project a point from the scene on to the screen
- Mon Aug 31, 2009 6:54 am
- Forum: Beginners Help
- Topic: viewport flikering
- Replies: 7
- Views: 318
DavidJE13 your right that's pseudo code for how things used to be but I changed things in the mean time . DrawViewport(int Frame) { if(Frame == 0) { setVP(1); sceneManager->DrawEverything } if(Frame == 1) { setVP(2); sceneManager->DrawEverything } if(Frame == 2) { //setVP(3); sceneManager->DrawEvery...
- Sat Aug 29, 2009 3:57 pm
- Forum: Beginners Help
- Topic: viewport flikering
- Replies: 7
- Views: 318
- Sat Aug 29, 2009 3:11 pm
- Forum: Beginners Help
- Topic: viewport flikering
- Replies: 7
- Views: 318
viewport flikering
I`m trying to draw multiple viewports on screen. The problem is I don`t want to update the viewports in each beginScene() cycle. I.e each viewport gets updated once uponatime. However on each beginScene all the viewports get cleared so it all white until the viewport is drawn again If draw a viewpor...
- Wed Aug 26, 2009 11:24 am
- Forum: Beginners Help
- Topic: particle emitters
- Replies: 10
- Views: 1055
The emitter is *not* the particle system. Neither is the node the scene manager. Can you set as emitter something else then an IParticleEmitter ? Its a faulty line of thinking IMO. Anyways I`m using Irrlicht as it is and I have another question. Is there a way to control the particle billboard rotat...
- Thu Aug 20, 2009 5:44 am
- Forum: Beginners Help
- Topic: particle emitters
- Replies: 10
- Views: 1055
- Wed Aug 19, 2009 7:44 am
- Forum: Beginners Help
- Topic: particle emitters
- Replies: 10
- Views: 1055
I'm not going to discuss too much about the code design but it seems that there are redundant calls at times (i.e. when creating particles), making things needlessly complicated scene::IParticleEmitter* em2 = ps2->createBoxEmitter(...); ps2->setEmitter(em2); // this grabs the emitter scene::IParticl...
- Wed Aug 19, 2009 7:37 am
- Forum: Beginners Help
- Topic: split screen gui
- Replies: 3
- Views: 217
- Wed Aug 19, 2009 6:15 am
- Forum: Beginners Help
- Topic: split screen gui
- Replies: 3
- Views: 217
split screen gui
I have 4 viewports and I want to display a gui in each viewport. How do I do it. I tried having a fith viewport covering all 4 viewports for gui but I couldnt get it to work. I also tried to display the gui in each viewport but with this method I cant get the input(mouse) to work
- Tue Aug 11, 2009 7:47 am
- Forum: Beginners Help
- Topic: particle emitters
- Replies: 10
- Views: 1055
Is there a way to set two emitters per particle system, or two materials per particle system. I.e I want to imitate fire and smoke and I need a texture for each. I dont want to use two ps per each fire. Also how do you get smoke, the fire is a yellow texture fading into black. If I want black smoke ...
- Mon Aug 10, 2009 12:42 pm
- Forum: Beginners Help
- Topic: particle emitters
- Replies: 10
- Views: 1055
- Sun Aug 09, 2009 6:17 pm
- Forum: Beginners Help
- Topic: particle emitters
- Replies: 10
- Views: 1055
particle emitters
The tutorial doesn`t explain too well the emitter params. Is there a method I can set the speed at which the particles come out?