Search found 110 matches

by pin3
Tue Sep 01, 2009 11:15 am
Forum: Beginners Help
Topic: Conversion, stringw to int
Replies: 2
Views: 242

Conversion, stringw to int

tried stringw X; atoi(X.c_str()) it doesn't work
by pin3
Mon Aug 31, 2009 2:36 pm
Forum: Beginners Help
Topic: Inverse ray picking
Replies: 5
Views: 303

BlindSide wrote:ISceneCollisionManager::getScreenCoordinatesFrom3DPosition()?
Thanks BlindSide
Ogre had a nice way to do it but this is even easier than Ogre
by pin3
Mon Aug 31, 2009 7:59 am
Forum: Beginners Help
Topic: Inverse ray picking
Replies: 5
Views: 303

something like in a space simulator where you see 2d graphics that follow friendly/enemy ships to help track them)
by pin3
Mon Aug 31, 2009 7:04 am
Forum: Beginners Help
Topic: Inverse ray picking
Replies: 5
Views: 303

Inverse ray picking

how does one project a point from the scene on to the screen
by pin3
Mon Aug 31, 2009 6:54 am
Forum: Beginners Help
Topic: viewport flikering
Replies: 7
Views: 318

DavidJE13 your right that's pseudo code for how things used to be but I changed things in the mean time . DrawViewport(int Frame) { if(Frame == 0) { setVP(1); sceneManager->DrawEverything } if(Frame == 1) { setVP(2); sceneManager->DrawEverything } if(Frame == 2) { //setVP(3); sceneManager->DrawEvery...
by pin3
Sat Aug 29, 2009 3:57 pm
Forum: Beginners Help
Topic: viewport flikering
Replies: 7
Views: 318

the way I have it

beginScene()

setVP(1);
sceneManager->drawAll
setVP(2);
sceneManager->drawAll
setVP(3);
sceneManager->drawAll
setVP(4);
sceneManager->drawAll
setVp(5);
guiManager->drawAll

endScene();

how do I endScene after the last render?
by pin3
Sat Aug 29, 2009 3:11 pm
Forum: Beginners Help
Topic: viewport flikering
Replies: 7
Views: 318

viewport flikering

I`m trying to draw multiple viewports on screen. The problem is I don`t want to update the viewports in each beginScene() cycle. I.e each viewport gets updated once uponatime. However on each beginScene all the viewports get cleared so it all white until the viewport is drawn again If draw a viewpor...
by pin3
Wed Aug 26, 2009 11:24 am
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1055

The emitter is *not* the particle system. Neither is the node the scene manager. Can you set as emitter something else then an IParticleEmitter ? Its a faulty line of thinking IMO. Anyways I`m using Irrlicht as it is and I have another question. Is there a way to control the particle billboard rotat...
by pin3
Thu Aug 20, 2009 5:44 am
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1055

Well if you create a scene node with addSceneNode() you dont then later call SceneManager->setNode().
by pin3
Wed Aug 19, 2009 7:44 am
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1055

I'm not going to discuss too much about the code design but it seems that there are redundant calls at times (i.e. when creating particles), making things needlessly complicated scene::IParticleEmitter* em2 = ps2->createBoxEmitter(...); ps2->setEmitter(em2); // this grabs the emitter scene::IParticl...
by pin3
Wed Aug 19, 2009 7:37 am
Forum: Beginners Help
Topic: split screen gui
Replies: 3
Views: 217

works with fith vp
by pin3
Wed Aug 19, 2009 6:15 am
Forum: Beginners Help
Topic: split screen gui
Replies: 3
Views: 217

split screen gui

I have 4 viewports and I want to display a gui in each viewport. How do I do it. I tried having a fith viewport covering all 4 viewports for gui but I couldnt get it to work. I also tried to display the gui in each viewport but with this method I cant get the input(mouse) to work
by pin3
Tue Aug 11, 2009 7:47 am
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1055

Is there a way to set two emitters per particle system, or two materials per particle system. I.e I want to imitate fire and smoke and I need a texture for each. I dont want to use two ps per each fire. Also how do you get smoke, the fire is a yellow texture fading into black. If I want black smoke ...
by pin3
Mon Aug 10, 2009 12:42 pm
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1055

thanks, that works
by pin3
Sun Aug 09, 2009 6:17 pm
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1055

particle emitters

The tutorial doesn`t explain too well the emitter params. Is there a method I can set the speed at which the particles come out?