Search found 110 matches
- Sun Aug 09, 2009 6:16 pm
- Forum: Beginners Help
- Topic: empty scene node
- Replies: 2
- Views: 158
- Sat Aug 08, 2009 4:02 pm
- Forum: Beginners Help
- Topic: empty scene node
- Replies: 2
- Views: 158
empty scene node
how do I create an empty scene node, like ogre would let you create a node (without geometry)and then attach to it things.
- Wed Jul 29, 2009 6:10 am
- Forum: Beginners Help
- Topic: lock/pin a window
- Replies: 5
- Views: 400
- Tue Jul 28, 2009 7:11 am
- Forum: Beginners Help
- Topic: lock/pin a window
- Replies: 5
- Views: 400
- Mon Jul 27, 2009 9:03 pm
- Forum: Beginners Help
- Topic: lock/pin a window
- Replies: 5
- Views: 400
lock/pin a window
how do you lock the position of a window so it doest move (irrlicht gui window IGUIWindow )
- Thu Feb 26, 2009 3:06 pm
- Forum: Beginners Help
- Topic: C++ newb: pasing stringc as function argument
- Replies: 3
- Views: 344
C++ newb: pasing stringc as function argument
How do I pass a stringc object to a function?
Code: Select all
void ParseText()
{
}
irr::core::stringc STc = irr::core::stringc(editbox->getText());
ParseText(STc);
- Mon Feb 16, 2009 6:25 am
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 3
- Views: 312
- Sun Feb 15, 2009 4:46 pm
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 3
- Views: 312
Displaying text
What is the best way to display simple text? I tried
font = device->getGUIEnvironment()->getBuiltInFont(); font->draw() however it is slow and I don't know how to set the text size.
font = device->getGUIEnvironment()->getBuiltInFont(); font->draw() however it is slow and I don't know how to set the text size.
- Tue Jan 15, 2008 8:36 am
- Forum: Project Announcements
- Topic: IrrLua
- Replies: 93
- Views: 35301
- Mon Dec 10, 2007 1:55 pm
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7201
- Sat Mar 24, 2007 8:47 am
- Forum: Irrlicht.NET
- Topic: 1.3 in IrrNet
- Replies: 0
- Views: 1338
1.3 in IrrNet
Does good ol 0.7 work with Irrlicht 1.3?
- Wed Feb 14, 2007 7:10 am
- Forum: Advanced Help
- Topic: Render to texture: Creating GUI textures at runtime
- Replies: 9
- Views: 970
- Mon Feb 12, 2007 8:56 am
- Forum: Advanced Help
- Topic: Render to texture: Creating GUI textures at runtime
- Replies: 9
- Views: 970
Please check the color formats to get the correct byte count! Ok, I've run into a little problem so far I have been using the Software Renderer. It worked fine, the texture was copied the way I wanted. I just switched to Direact3D/OpenGL and im getting a protected memory read/write error when I run...
- Mon Feb 12, 2007 7:32 am
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7201
- Sat Feb 10, 2007 12:56 pm
- Forum: Beginners Help
- Topic: alpha values in a RenderTarget texture
- Replies: 0
- Views: 110
alpha values in a RenderTarget texture
Is it possible to have an alpha channel in a RenderTarget Texture?