Search found 110 matches

by pin3
Sun Aug 09, 2009 6:16 pm
Forum: Beginners Help
Topic: empty scene node
Replies: 2
Views: 158

Thanks cobra!
by pin3
Sat Aug 08, 2009 4:02 pm
Forum: Beginners Help
Topic: empty scene node
Replies: 2
Views: 158

empty scene node

how do I create an empty scene node, like ogre would let you create a node (without geometry)and then attach to it things.
by pin3
Wed Jul 29, 2009 6:10 am
Forum: Beginners Help
Topic: lock/pin a window
Replies: 5
Views: 400

I just did t show in intelisense, typing out the funciton worked.
by pin3
Tue Jul 28, 2009 7:11 am
Forum: Beginners Help
Topic: lock/pin a window
Replies: 5
Views: 400

Updated to SVN, no setDraggable funtion though

never mind got it to work
by pin3
Mon Jul 27, 2009 9:03 pm
Forum: Beginners Help
Topic: lock/pin a window
Replies: 5
Views: 400

lock/pin a window

how do you lock the position of a window so it doest move (irrlicht gui window IGUIWindow )
by pin3
Thu Feb 26, 2009 3:06 pm
Forum: Beginners Help
Topic: C++ newb: pasing stringc as function argument
Replies: 3
Views: 344

C++ newb: pasing stringc as function argument

How do I pass a stringc object to a function?

Code: Select all

void ParseText()
{



}


irr::core::stringc  STc = irr::core::stringc(editbox->getText());

ParseText(STc);
by pin3
Mon Feb 16, 2009 6:25 am
Forum: Beginners Help
Topic: Displaying text
Replies: 3
Views: 312

ok,
thanks for posting, I'll figure out something
by pin3
Sun Feb 15, 2009 4:46 pm
Forum: Beginners Help
Topic: Displaying text
Replies: 3
Views: 312

Displaying text

What is the best way to display simple text? I tried
font = device->getGUIEnvironment()->getBuiltInFont(); font->draw() however it is slow and I don't know how to set the text size.
by pin3
Tue Jan 15, 2008 8:36 am
Forum: Project Announcements
Topic: IrrLua
Replies: 93
Views: 35301

Well it was a nice ride. Kudos for for your work on this.
by pin3
Mon Dec 10, 2007 1:55 pm
Forum: Project Announcements
Topic: gFactory - game creation toolkit.
Replies: 17
Views: 7201

The old version won't work anymore, I'll upload an updated version soon.
by pin3
Sat Mar 24, 2007 8:47 am
Forum: Irrlicht.NET
Topic: 1.3 in IrrNet
Replies: 0
Views: 1338

1.3 in IrrNet

Does good ol 0.7 work with Irrlicht 1.3?
by pin3
Wed Feb 14, 2007 7:10 am
Forum: Advanced Help
Topic: Render to texture: Creating GUI textures at runtime
Replies: 9
Views: 970

This is probably because of the color format. You can set it like this: video::ITexture* texture = driver->addTexture(core::dimension2d<s32>(256,256), "mytexture", video::ECF_A8R8G8B8); video::SColor *p = (video::SColor *)texture->lock(); p[0] = video::SColor(255,0,255,0); // set a value ...
by pin3
Mon Feb 12, 2007 8:56 am
Forum: Advanced Help
Topic: Render to texture: Creating GUI textures at runtime
Replies: 9
Views: 970

Please check the color formats to get the correct byte count! Ok, I've run into a little problem so far I have been using the Software Renderer. It worked fine, the texture was copied the way I wanted. I just switched to Direact3D/OpenGL and im getting a protected memory read/write error when I run...
by pin3
Mon Feb 12, 2007 7:32 am
Forum: Project Announcements
Topic: gFactory - game creation toolkit.
Replies: 17
Views: 7201

The personal version will probably stay free.
by pin3
Sat Feb 10, 2007 12:56 pm
Forum: Beginners Help
Topic: alpha values in a RenderTarget texture
Replies: 0
Views: 110

alpha values in a RenderTarget texture

Is it possible to have an alpha channel in a RenderTarget Texture?