Search found 110 matches
- Thu Feb 08, 2007 5:28 am
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7201
Thanks for all the positive feedback I have a question though: Is it open source? I will not make the script editor source available, if that's what you mean, although quite frankly there is no rocket science involved. Feel free to play with the resource files (data.xml and variables.xml) if you wis...
- Sat Feb 03, 2007 4:47 am
- Forum: Irrlicht.NET
- Topic: Draw2DImage
- Replies: 0
- Views: 1198
Draw2DImage
Is there any workaround for Draw2DImage issue? In case you don't know .Net version doesn't let you use a Draw2DImage overload. The net tutorials use another overload instead but I need the one used in C++ tutorials (with 'null' as 4th parameter). Tutorial #6: C++ driver->draw2DImage(images, core::po...
- Fri Feb 02, 2007 3:32 pm
- Forum: Beginners Help
- Topic: GUIFont questions
- Replies: 5
- Views: 523
- Thu Feb 01, 2007 7:41 am
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7201
gFactory is still in Beta, that means some things might be screwed up =]. Thanks for pointing those issues though, I'll get them fixed. As for Squirrel support that's not an easy task. One of the main problems is that Irrlicht doesn't have any Squirrel binding library. For Lua I'm using IrrLua: http...
- Tue Jan 30, 2007 7:17 pm
- Forum: Beginners Help
- Topic: Partial transparency in 2D
- Replies: 1
- Views: 157
- Tue Jan 30, 2007 5:44 pm
- Forum: Beginners Help
- Topic: Partial transparency in 2D
- Replies: 1
- Views: 157
Partial transparency in 2D
When I use Draw2DImage I get transparent only those portions of the image that have maximum alpha. It seems that I can't get translucency in the portions with 50% alpha. Is this the default behavior or am I doing something wrong?
- Tue Jan 30, 2007 5:39 pm
- Forum: Advanced Help
- Topic: Render to texture: Creating GUI textures at runtime
- Replies: 9
- Views: 970
- Tue Jan 30, 2007 1:41 pm
- Forum: Beginners Help
- Topic: GUIFont questions
- Replies: 5
- Views: 523
Re: GUIFont questions
I'm using fontcourier from the Media folder, the font does appear larger but I still can't see a method to change it's size at runtime.1. Choose a different font
- Tue Jan 30, 2007 12:53 pm
- Forum: Beginners Help
- Topic: GUIFont questions
- Replies: 5
- Views: 523
GUIFont questions
1. How can I change the size of the BuiltInFont 2. What does the clip parameter do in font->Draw() function. API quote: Optional pointer to a rectangle against which the text will be clipped. If the pointer is null, no clipping will be done. I know what "clip" means, however I don't unders...
- Mon Jan 29, 2007 11:24 pm
- Forum: Advanced Help
- Topic: Render to texture: Creating GUI textures at runtime
- Replies: 9
- Views: 970
Thanks, works OK so far. One question: do I have to lock only the destination texture or both the source and the destination. i.e: Layer0 = driverRef.CreateRenderTargetTexture(new Dimension2D(256, 256)); //.... // Create a blank texture Texture Layer1 = driverRef.AddTexture(Size, ID, Layer0.ColorFor...
- Mon Jan 29, 2007 7:11 pm
- Forum: Advanced Help
- Topic: Render to texture: Creating GUI textures at runtime
- Replies: 9
- Views: 970
- Mon Jan 29, 2007 1:10 pm
- Forum: Advanced Help
- Topic: Render to texture: Creating GUI textures at runtime
- Replies: 9
- Views: 970
Render to texture: Creating GUI textures at runtime
I want to create create the GUI widgets graphics in my project at run time. Basically I'm thinking of a texture that will get rendered on it several layers of graphics (widget corners, sides, text, etc.). I need a base texture with a user defined size. Problem is RenderTargetTexture can only have po...
- Sat Jan 27, 2007 9:09 am
- Forum: Beginners Help
- Topic: Drawing 2D and 3D in the same scene
- Replies: 4
- Views: 354
Thanks! addImage works pretty well, I like it better than using sprites. Ther's still a problem though: with AddImage you can't specify the depth (Z) of the image on the run, after you loaded the images. [EDIT] Actually just noticed GUIImage has a BringtoFront method, I'll take a look see how that w...
- Fri Jan 26, 2007 2:35 pm
- Forum: Beginners Help
- Topic: Drawing 2D and 3D in the same scene
- Replies: 4
- Views: 354
Drawing 2D and 3D in the same scene
I did took a look at the 2D graphics tutorial however I would like not to use sprites. I'm need 2D graphics for mouse cursor and other GUI controls Is there a way to use 3D objects and flatten them out with an Ortho projection?
- Thu Jan 25, 2007 3:22 pm
- Forum: Beginners Help
- Topic: accesing files for Zip archives with folders
- Replies: 3
- Views: 163