It is possible to access files from folders inside zip archives. Like for instance:
device->getFileSystem()->addZipFileArchive("data.zip");
scene::IAnimatedMesh* mesh = smgr->getMesh("Meshes/Mesh1.b3d");
Search found 110 matches
- Thu Jan 25, 2007 2:18 pm
- Forum: Beginners Help
- Topic: accesing files for Zip archives with folders
- Replies: 3
- Views: 163
- Thu Jan 25, 2007 2:12 pm
- Forum: Beginners Help
- Topic: cant load pk3
- Replies: 13
- Views: 465
- Thu Jan 18, 2007 10:58 pm
- Forum: Beginners Help
- Topic: Default Camera settings
- Replies: 2
- Views: 137
- Thu Jan 18, 2007 8:01 pm
- Forum: Beginners Help
- Topic: Default Camera settings
- Replies: 2
- Views: 137
Default Camera settings
Why is it that I can't see anything if I don't create a camera? Shouldn't be there a default camera that kicks in when the user doesn't explicitly add a camera?
- Thu Jan 18, 2007 9:15 am
- Forum: Beginners Help
- Topic: What is harder - Character with bones or animated mesh
- Replies: 9
- Views: 705
Re: What is harder - Character with bones or animated mesh
Hey just a quick question. Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like t...
- Thu Jan 11, 2007 7:54 pm
- Forum: Beginners Help
- Topic: MOUSE CONTROL
- Replies: 6
- Views: 678
If you're still looking for help with this here's the finds from a search for getRayFromScreenCoordinates:
http://irrlicht.sourceforge.net/phpBB2/ ... de=results
Hm the results don't how. Make the search by yourself using "getRayFromScreenCoordinates" as the keyword
Calin
http://irrlicht.sourceforge.net/phpBB2/ ... de=results
Hm the results don't how. Make the search by yourself using "getRayFromScreenCoordinates" as the keyword
Calin
- Fri Jan 05, 2007 10:47 am
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7199
Version 0.95 released. This update has many bug fixes and few small additions. With this version I have pretty much reached my initial goals for Script Editor
Irrlicht starter screenshot: http://proimpact2.googlepages.com/Irrlicht_starter.jpg
Irrlicht starter screenshot: http://proimpact2.googlepages.com/Irrlicht_starter.jpg
- Fri Dec 29, 2006 9:32 pm
- Forum: Advanced Help
- Topic: weights with .x
- Replies: 22
- Views: 1163
http://www.onigirl.com/pipeline/index.html
this is what I'm using, not sure it works with Max version 8 though
this is what I'm using, not sure it works with Max version 8 though
- Fri Dec 29, 2006 5:14 pm
- Forum: Advanced Help
- Topic: weights with .x
- Replies: 22
- Views: 1163
It worked well. I didn't compile Irrlicht in ages so I had some trouble compiling (i.e DirectX8 SDK which I didn't had, etc) Anyways here's the model with normalized weights inside MeshViewer: http://proimpact2.googlepages.com/NormallizedWeights.jpg Thumbs up to Luke. [EDIT] I've got the 'normalize'...
- Fri Dec 29, 2006 3:11 pm
- Forum: Advanced Help
- Topic: weights with .x
- Replies: 22
- Views: 1163
- Fri Dec 29, 2006 2:50 pm
- Forum: Advanced Help
- Topic: weights with .x
- Replies: 22
- Views: 1163
- Fri Dec 29, 2006 2:42 pm
- Forum: Advanced Help
- Topic: weights with .x
- Replies: 22
- Views: 1163
I've built a model for testing purposes. http://proimpact2.googlepages.com/human.b3d When I load the model in Unwrap3D (downloaded the demo) the animation plays just fine (one leg lifts off the ground). When I load the model inside Irrlicht MeshViewer the chest explodes. Is there another file format...
- Fri Dec 29, 2006 10:21 am
- Forum: Project Announcements
- Topic: IrrLua
- Replies: 93
- Views: 35301
- Thu Dec 28, 2006 9:14 pm
- Forum: Beginners Help
- Topic: 2 to solve(2 solved)
- Replies: 6
- Views: 267
- Thu Dec 28, 2006 12:41 pm
- Forum: Beginners Help
- Topic: problem exporting Blitz3D model
- Replies: 14
- Views: 693