Search found 110 matches

by pin3
Thu Jan 25, 2007 2:18 pm
Forum: Beginners Help
Topic: accesing files for Zip archives with folders
Replies: 3
Views: 163

accesing files for Zip archives with folders

It is possible to access files from folders inside zip archives. Like for instance:

device->getFileSystem()->addZipFileArchive("data.zip");

scene::IAnimatedMesh* mesh = smgr->getMesh("Meshes/Mesh1.b3d");
by pin3
Thu Jan 25, 2007 2:12 pm
Forum: Beginners Help
Topic: cant load pk3
Replies: 13
Views: 465

that won't load the map you also need this code:

scene::IAnimatedMesh* mesh = smgr->getMesh("map-20kdm2.bsp");
scene::ISceneNode* node = 0;
by pin3
Thu Jan 18, 2007 10:58 pm
Forum: Beginners Help
Topic: Default Camera settings
Replies: 2
Views: 137

I think a setup like the one DirectX has would be fine (that's camera at 0,0,0 looking along the positive Z) without key maps, etc.
by pin3
Thu Jan 18, 2007 8:01 pm
Forum: Beginners Help
Topic: Default Camera settings
Replies: 2
Views: 137

Default Camera settings

Why is it that I can't see anything if I don't create a camera? Shouldn't be there a default camera that kicks in when the user doesn't explicitly add a camera?
by pin3
Thu Jan 18, 2007 9:15 am
Forum: Beginners Help
Topic: What is harder - Character with bones or animated mesh
Replies: 9
Views: 705

Re: What is harder - Character with bones or animated mesh

Hey just a quick question. Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like t...
by pin3
Thu Jan 11, 2007 7:54 pm
Forum: Beginners Help
Topic: MOUSE CONTROL
Replies: 6
Views: 678

If you're still looking for help with this here's the finds from a search for getRayFromScreenCoordinates:
http://irrlicht.sourceforge.net/phpBB2/ ... de=results

Hm the results don't how. Make the search by yourself using "getRayFromScreenCoordinates" as the keyword

Calin
by pin3
Fri Jan 05, 2007 10:47 am
Forum: Project Announcements
Topic: gFactory - game creation toolkit.
Replies: 17
Views: 7199

Version 0.95 released. This update has many bug fixes and few small additions. With this version I have pretty much reached my initial goals for Script Editor

Irrlicht starter screenshot: http://proimpact2.googlepages.com/Irrlicht_starter.jpg
by pin3
Fri Dec 29, 2006 9:32 pm
Forum: Advanced Help
Topic: weights with .x
Replies: 22
Views: 1163

http://www.onigirl.com/pipeline/index.html

this is what I'm using, not sure it works with Max version 8 though
by pin3
Fri Dec 29, 2006 5:14 pm
Forum: Advanced Help
Topic: weights with .x
Replies: 22
Views: 1163

It worked well. I didn't compile Irrlicht in ages so I had some trouble compiling (i.e DirectX8 SDK which I didn't had, etc) Anyways here's the model with normalized weights inside MeshViewer: http://proimpact2.googlepages.com/NormallizedWeights.jpg Thumbs up to Luke. [EDIT] I've got the 'normalize'...
by pin3
Fri Dec 29, 2006 3:11 pm
Forum: Advanced Help
Topic: weights with .x
Replies: 22
Views: 1163

Ok I'll take a look and let you know how it went.
by pin3
Fri Dec 29, 2006 2:50 pm
Forum: Advanced Help
Topic: weights with .x
Replies: 22
Views: 1163

yeah, send the files.

Shoe, I had some debug errors displayed and I thought the posts didn't made it. Sorry for spamming.
by pin3
Fri Dec 29, 2006 2:42 pm
Forum: Advanced Help
Topic: weights with .x
Replies: 22
Views: 1163

I've built a model for testing purposes. http://proimpact2.googlepages.com/human.b3d When I load the model in Unwrap3D (downloaded the demo) the animation plays just fine (one leg lifts off the ground). When I load the model inside Irrlicht MeshViewer the chest explodes. Is there another file format...
by pin3
Fri Dec 29, 2006 10:21 am
Forum: Project Announcements
Topic: IrrLua
Replies: 93
Views: 35301

I've got it working with Irrlicht 1.2. There were few incompatible bindings, none of them was important so I left them out.
by pin3
Thu Dec 28, 2006 9:14 pm
Forum: Beginners Help
Topic: 2 to solve(2 solved)
Replies: 6
Views: 267

On the bit about using biped, my guess is you can't export animation that uses biped. Although I might be wrong I tried it one and it didn't work, also I think a saw someone on the forums saying biped doesn't work.

Maybe someone can confirm/deny.
by pin3
Thu Dec 28, 2006 12:41 pm
Forum: Beginners Help
Topic: problem exporting Blitz3D model
Replies: 14
Views: 693

Thanks, that would be a great help.