Search found 110 matches
- Wed Mar 17, 2010 5:18 am
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7314
- Thu Mar 11, 2010 4:38 pm
- Forum: Beginners Help
- Topic: Normals
- Replies: 9
- Views: 1048
- Thu Mar 11, 2010 10:25 am
- Forum: Beginners Help
- Topic: Normals
- Replies: 9
- Views: 1048
- Wed Mar 10, 2010 9:46 am
- Forum: Beginners Help
- Topic: Normals
- Replies: 9
- Views: 1048
Normals
I`m trying to figure out how normals work. I`m using a custom scene node and the normal values in the c s n tutorial don`t make sense to me
- Wed Mar 10, 2010 6:08 am
- Forum: Beginners Help
- Topic: rtt
- Replies: 10
- Views: 1022
Ok so I got u32* data = (u32*)image->lock(); the question is what do I use u32, u16 or u8? Is it dependant on the image format? ISceneNode* n = M->addCubeSceneNode(60); ITexture* t = 0; if (R->queryFeature(video::EVDF_RENDER_TO_TARGET)) { t = R->addRenderTargetTexture(core::dimension2d<u32>(256,256)...
- Tue Mar 09, 2010 11:48 am
- Forum: Project Announcements
- Topic: gFactory - game creation toolkit.
- Replies: 17
- Views: 7314
- Tue Mar 09, 2010 7:48 am
- Forum: Beginners Help
- Topic: rtt
- Replies: 10
- Views: 1022
- Wed Jan 27, 2010 8:39 am
- Forum: Beginners Help
- Topic: rtt
- Replies: 10
- Views: 1022
thx hybrid code I came up with off the bat u8 * Pixel = 0; while(device->run()) if (device->isWindowActive()) { driver->beginScene(true, true, 0); if (rt) { // draw scene into render target // set render target texture // 128x128 texture driver->setRenderTarget(rt, true, true, video::SColor(0,0,0,25...
- Wed Jan 27, 2010 8:14 am
- Forum: Beginners Help
- Topic: rtt
- Replies: 10
- Views: 1022
rtt
could some one post code on how to lock/write to individual pixels when doing render to texture
- Sun Jan 24, 2010 6:43 pm
- Forum: Beginners Help
- Topic: physics
- Replies: 3
- Views: 501
- Sun Jan 24, 2010 4:58 pm
- Forum: Beginners Help
- Topic: physics
- Replies: 3
- Views: 501
physics
this is a general physics q rather than irrlicht spec.
how do I simulate a force. Like if I want to simulate a rocket how do I simulate the force that pulls it up.
how do I simulate a force. Like if I want to simulate a rocket how do I simulate the force that pulls it up.
- Tue Jan 12, 2010 5:03 am
- Forum: Beginners Help
- Topic: Aspect Ratio
- Replies: 1
- Views: 263
Aspect Ratio
Doing 2 viewports by splitting the screen into two columns what is the right aspect ratio for the 2 cameras? I tried 0.5 on both, in one it shows ok, in the other its all squashed int ResX = 800; int ResY = 600; ... device->getVideoDriver()->setViewPort(core::rect<s32>(0,0,ResX/2,ResY)); device->get...
- Wed Sep 02, 2009 6:23 am
- Forum: Beginners Help
- Topic: file system
- Replies: 2
- Views: 270
- Tue Sep 01, 2009 3:54 pm
- Forum: Beginners Help
- Topic: file system
- Replies: 2
- Views: 270
file system
I`m trying to parse a xml file however the file system can`t find the file. I have no problem loading textures etc. irrd->getFileSystem()->addFolderFileArchive("D:\Documents and Settings\calin\My Documents\Visual Studio 2005\Projects\nan.E3\Debug\media"); bool test = irrd->getFileSystem()-...
- Tue Sep 01, 2009 3:49 pm
- Forum: Beginners Help
- Topic: Conversion, stringw to int
- Replies: 2
- Views: 269