The pre compiled version just runs slow and stops after 20-30 seconds, when i compile my own it would run very smooth for about 10 sec then the physics would completely stop.
I compile it using Code::Blocks and MingW GCC, and my computer is a P4 2.0ghz w/ HT, 1gb of ram, and a GeForce 7300. I have ...
Search found 8 matches
- Thu Oct 19, 2006 5:39 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 137366
- Wed Oct 18, 2006 8:49 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 137366
I tryed to register on the newton forums but it says that my e-mail is banned.. I dont know how this could be possible and i couldnt find an admistrator e-mail anywhere. I use gmail so i am guessing they have just banned all those addresses, does anyone else have a free e-mail service that they have ...
- Tue Oct 17, 2006 8:25 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 137366
The car demo works great no lockups, i dont know what is with demo number 2, i changed the car demo to use a terrain instead of the bsp and it works fine. However I cant seem to get the data for a much larger car correct. it seems like if i increase the mass of the car then the tires need more mass ...
- Tue Oct 17, 2006 4:19 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 137366
I am trying to do the example 2 on http://www.nick-online.co.uk/iphysics/index.html and it seems to be running very slow. After maybe one or two objects added the rest just freeze in place. I am using Code::Blocks and twentytortures' IPhysics.a file. Can anyone tell me how to fix the freeze.
EDIT ...
EDIT ...
- Mon Oct 16, 2006 11:48 pm
- Forum: Beginners Help
- Topic: Faded Terrain Distance?
- Replies: 3
- Views: 488
- Mon Oct 16, 2006 7:44 am
- Forum: Beginners Help
- Topic: Faded Terrain Distance?
- Replies: 3
- Views: 488
Faded Terrain Distance?
I am using setFarValue() to set how far my user can see but it looks like the terrain just ends at that distance and the sky starts. I am wanting an effect like world of warcraft has where there is a fog or blur that starts at a certain distance to fade out the terrain. Where if setFarValue() is ...
- Sat Oct 07, 2006 10:48 am
- Forum: Beginners Help
- Topic: Load BSP files on the fly.
- Replies: 3
- Views: 370
- Sat Oct 07, 2006 10:05 am
- Forum: Beginners Help
- Topic: Load BSP files on the fly.
- Replies: 3
- Views: 370
Load BSP files on the fly.
I am new to Irrlicht and 3D programming in general and i have been searching Google, Irrforge and these forums for a while and have not quite found what i am looking for. I am wanting to make a seamless world out of all BSP files. Basically i want to load 9 bsp files at once (3x3) with my user in ...