Search found 8 matches

by alogon
Thu Oct 19, 2006 5:39 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117591

The pre compiled version just runs slow and stops after 20-30 seconds, when i compile my own it would run very smooth for about 10 sec then the physics would completely stop. I compile it using Code::Blocks and MingW GCC, and my computer is a P4 2.0ghz w/ HT, 1gb of ram, and a GeForce 7300. I have n...
by alogon
Wed Oct 18, 2006 8:49 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117591

I tryed to register on the newton forums but it says that my e-mail is banned.. I dont know how this could be possible and i couldnt find an admistrator e-mail anywhere. I use gmail so i am guessing they have just banned all those addresses, does anyone else have a free e-mail service that they have...
by alogon
Tue Oct 17, 2006 8:25 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117591

The car demo works great no lockups, i dont know what is with demo number 2, i changed the car demo to use a terrain instead of the bsp and it works fine. However I cant seem to get the data for a much larger car correct. it seems like if i increase the mass of the car then the tires need more mass ...
by alogon
Tue Oct 17, 2006 4:19 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117591

I am trying to do the example 2 on http://www.nick-online.co.uk/iphysics/index.html and it seems to be running very slow. After maybe one or two objects added the rest just freeze in place. I am using Code::Blocks and twentytortures' IPhysics.a file. Can anyone tell me how to fix the freeze. EDIT: A...
by alogon
Mon Oct 16, 2006 11:48 pm
Forum: Beginners Help
Topic: Faded Terrain Distance?
Replies: 3
Views: 384

Thank you for the setFog() tip it worked just as i was wanting. //setup the fog driver->setFog(video::SColor(0,138,125,81), true, 1000, 10000, 0, true); //apply the fog to terrain terrain->setMaterialFlag(video::EMF_FOG_ENABLE, true); http://i18.photobucket.com/albums/b119/Alogon/forums/myFog.gif I ...
by alogon
Mon Oct 16, 2006 7:44 am
Forum: Beginners Help
Topic: Faded Terrain Distance?
Replies: 3
Views: 384

Faded Terrain Distance?

I am using setFarValue() to set how far my user can see but it looks like the terrain just ends at that distance and the sky starts. I am wanting an effect like world of warcraft has where there is a fog or blur that starts at a certain distance to fade out the terrain. Where if setFarValue() is hig...
by alogon
Sat Oct 07, 2006 10:48 am
Forum: Beginners Help
Topic: Load BSP files on the fly.
Replies: 3
Views: 269

Well i answered one of my questions for myself, "How do i find out the location of the camera?" //make the cameraPOS varable. irr::core::vector3df cameraPOS; //update the cameraPOS varable cameraPOS = camera->getPosition(); //get axis POS cameraPOS.X // The X position cameraPOS.Y // The Y ...
by alogon
Sat Oct 07, 2006 10:05 am
Forum: Beginners Help
Topic: Load BSP files on the fly.
Replies: 3
Views: 269

Load BSP files on the fly.

I am new to Irrlicht and 3D programming in general and i have been searching Google, Irrforge and these forums for a while and have not quite found what i am looking for. I am wanting to make a seamless world out of all BSP files. Basically i want to load 9 bsp files at once (3x3) with my user in th...