Search found 22 matches

by KillerXX7
Sun Aug 26, 2007 11:12 am
Forum: Open Discussion and Dev Announcements
Topic: my Site, With Irrlicht
Replies: 4
Views: 715

Using a BMP images in WEB is very bad... Try to convert they into JPG better.
by KillerXX7
Fri Mar 09, 2007 4:06 pm
Forum: Code Snippets
Topic: Some usefull functions for matrix and vector
Replies: 1
Views: 2019

Some usefull functions for matrix and vector

Here is some very simply, but usefull functions... Add following code to matrix4.h in class defination. //! Returns Front Vector vector3df getFrontVector() const; //! Returns Up Vector vector3df getUpVector() const; //! Returns Right Vector vector3df getRightVector() const; //! Set Front Vector void...
by KillerXX7
Thu Feb 15, 2007 12:43 pm
Forum: Beginners Help
Topic: Left -> Right handed models like in Half-Life
Replies: 3
Views: 341

Thanks, sio2!

I have set EMF_BACK_FACE_CULLING to False, it help to sove problem with culling backfaces.
All looks cool, but this made scene some slowly (i'm using hi-poly models) :(

Is there a way to reverse backface culling?
by KillerXX7
Wed Feb 14, 2007 8:57 pm
Forum: Beginners Help
Topic: Left -> Right handed models like in Half-Life
Replies: 3
Views: 341

Left -> Right handed models like in Half-Life

Hello everybody!
I have one problem:

I have a model of a weapon, this model made for "Left-Hand", but i need it to Right-Hand.
How can switch this model to right hand? Like in HL (Counter-Strike).
by KillerXX7
Fri Jan 19, 2007 6:49 pm
Forum: Code Snippets
Topic: CGUIExtendedText (colored text and images)
Replies: 26
Views: 13546

Looks really cool :!:
by KillerXX7
Sun Jan 14, 2007 3:53 pm
Forum: Beginners Help
Topic: How to get bones from mesh for making RagDoll ???
Replies: 11
Views: 1018

common problem, you didn't read the help, did you ???
Yes, I did :wink:

I'm don't using .NET.

Thanks! It's working now!!!
But I have one question about "2 Patches". What are they doing?
by KillerXX7
Sun Jan 14, 2007 3:16 pm
Forum: Beginners Help
Topic: How to get bones from mesh for making RagDoll ???
Replies: 11
Views: 1018

Hm... IrrExtensions writting "Unknown Irrlicht version!!!" :(
by KillerXX7
Sat Jan 13, 2007 9:36 pm
Forum: Beginners Help
Topic: How to get bones from mesh for making RagDoll ???
Replies: 11
Views: 1018

Is Acki's IrrExtensions supports Irrlicht 1.2 ?
Or can you share code for patch?
by KillerXX7
Sat Jan 13, 2007 8:59 pm
Forum: Beginners Help
Topic: How to get bones from mesh for making RagDoll ???
Replies: 11
Views: 1018

How to get bones from mesh for making RagDoll ???

Subject.

How to get from .X or .3DS models.
RagDoll will be maked in Newton.
by KillerXX7
Sun Dec 17, 2006 1:53 am
Forum: Advanced Help
Topic: How to calculate area of a projection to a plane?
Replies: 0
Views: 297

How to calculate area of a projection to a plane?

There is a body in system of coordinates X Y Z
It moves in direction V = vector3df(x,y,z)

Image

How to calculate area of a projection to a plane, perpendicular to inversed vector V

Body can be TriMesh, not primitive.

Can you help me with code?
by KillerXX7
Sat Nov 25, 2006 6:35 pm
Forum: Advanced Help
Topic: ODE: Terrain. Object fly through :(
Replies: 0
Views: 463

ODE: Terrain. Object fly through :(

Приветсвую. I write wrapper for ODE. Has faced a problem: I create the ground as usual TriMesh, however bodies fly through it. And is better fly by primitives, TriMeshes fail much less often. What will advise? And still a question on a theme - how to use dGeomHeightfieldDataBuild... functions in Irr...
by KillerXX7
Mon Nov 13, 2006 6:17 pm
Forum: Beginners Help
Topic: MinGW woes
Replies: 6
Views: 381

You have forgotten to add irrlicht.lib ?

#pragma comment(lib,"irrlicht.lib")
by KillerXX7
Mon Nov 13, 2006 4:44 pm
Forum: Beginners Help
Topic: ODE + Irrlicht = (How To?)
Replies: 3
Views: 466

Simson , looks cool :) Thanks!!!! May be update an example on a site on more modern? ;) The question still opened. The more examples - the better :) And one more question on a theme. How in ODE to show collisions? For Newton it looks so: void _cdecl NewtonDebugCollision(const NewtonBody* body, int ...
by KillerXX7
Mon Nov 13, 2006 3:54 pm
Forum: Beginners Help
Topic: ODE + Irrlicht = (How To?)
Replies: 3
Views: 466

ODE + Irrlicht = (How To?)

Has learned to use a little Newton Dynamics Engine, now turn for Open Dynamics Engine what to compare and choose for itself.

Has looked for examples in the Internet - nothing has found: (
Example on this site very old.


Who used ODE, give me please examples how to use ODE 0.7 in Irrlicht 1.1
by KillerXX7
Fri Nov 10, 2006 10:19 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 116587

oohmy... Excuse, has not seen a folder "sources" :D
The question is solved.