Search found 22 matches
- Sun Aug 26, 2007 11:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: my Site, With Irrlicht
- Replies: 4
- Views: 879
- Fri Mar 09, 2007 4:06 pm
- Forum: Code Snippets
- Topic: Some usefull functions for matrix and vector
- Replies: 1
- Views: 2141
Some usefull functions for matrix and vector
Here is some very simply, but usefull functions...
Add following code to matrix4.h in class defination.
//! Returns Front Vector
vector3df getFrontVector() const;
//! Returns Up Vector
vector3df getUpVector() const;
//! Returns Right Vector
vector3df getRightVector() const;
//! Set Front ...
Add following code to matrix4.h in class defination.
//! Returns Front Vector
vector3df getFrontVector() const;
//! Returns Up Vector
vector3df getUpVector() const;
//! Returns Right Vector
vector3df getRightVector() const;
//! Set Front ...
- Thu Feb 15, 2007 12:43 pm
- Forum: Beginners Help
- Topic: Left -> Right handed models like in Half-Life
- Replies: 3
- Views: 479
- Wed Feb 14, 2007 8:57 pm
- Forum: Beginners Help
- Topic: Left -> Right handed models like in Half-Life
- Replies: 3
- Views: 479
Left -> Right handed models like in Half-Life
Hello everybody!
I have one problem:
I have a model of a weapon, this model made for "Left-Hand", but i need it to Right-Hand.
How can switch this model to right hand? Like in HL (Counter-Strike).
I have one problem:
I have a model of a weapon, this model made for "Left-Hand", but i need it to Right-Hand.
How can switch this model to right hand? Like in HL (Counter-Strike).
- Fri Jan 19, 2007 6:49 pm
- Forum: Code Snippets
- Topic: CGUIExtendedText (colored text and images)
- Replies: 26
- Views: 15040
- Sun Jan 14, 2007 3:53 pm
- Forum: Beginners Help
- Topic: How to get bones from mesh for making RagDoll ???
- Replies: 11
- Views: 1389
- Sun Jan 14, 2007 3:16 pm
- Forum: Beginners Help
- Topic: How to get bones from mesh for making RagDoll ???
- Replies: 11
- Views: 1389
- Sat Jan 13, 2007 9:36 pm
- Forum: Beginners Help
- Topic: How to get bones from mesh for making RagDoll ???
- Replies: 11
- Views: 1389
- Sat Jan 13, 2007 8:59 pm
- Forum: Beginners Help
- Topic: How to get bones from mesh for making RagDoll ???
- Replies: 11
- Views: 1389
How to get bones from mesh for making RagDoll ???
Subject.
How to get from .X or .3DS models.
RagDoll will be maked in Newton.
How to get from .X or .3DS models.
RagDoll will be maked in Newton.
- Sun Dec 17, 2006 1:53 am
- Forum: Advanced Help
- Topic: How to calculate area of a projection to a plane?
- Replies: 0
- Views: 409
How to calculate area of a projection to a plane?
There is a body in system of coordinates X Y Z
It moves in direction V = vector3df(x,y,z)

How to calculate area of a projection to a plane, perpendicular to inversed vector V
Body can be TriMesh, not primitive.
Can you help me with code?
It moves in direction V = vector3df(x,y,z)

How to calculate area of a projection to a plane, perpendicular to inversed vector V
Body can be TriMesh, not primitive.
Can you help me with code?
- Sat Nov 25, 2006 6:35 pm
- Forum: Advanced Help
- Topic: ODE: Terrain. Object fly through :(
- Replies: 0
- Views: 548
ODE: Terrain. Object fly through :(
Приветсвую.
I write wrapper for ODE.
Has faced a problem:
I create the ground as usual TriMesh, however bodies fly through it.
And is better fly by primitives, TriMeshes fail much less often.
What will advise?
And still a question on a theme - how to use dGeomHeightfieldDataBuild ...
I write wrapper for ODE.
Has faced a problem:
I create the ground as usual TriMesh, however bodies fly through it.
And is better fly by primitives, TriMeshes fail much less often.
What will advise?
And still a question on a theme - how to use dGeomHeightfieldDataBuild ...
- Mon Nov 13, 2006 6:17 pm
- Forum: Beginners Help
- Topic: MinGW woes
- Replies: 6
- Views: 603
- Mon Nov 13, 2006 4:44 pm
- Forum: Beginners Help
- Topic: ODE + Irrlicht = (How To?)
- Replies: 3
- Views: 626
- Mon Nov 13, 2006 3:54 pm
- Forum: Beginners Help
- Topic: ODE + Irrlicht = (How To?)
- Replies: 3
- Views: 626
ODE + Irrlicht = (How To?)
Has learned to use a little Newton Dynamics Engine, now turn for Open Dynamics Engine what to compare and choose for itself.
Has looked for examples in the Internet - nothing has found: (
Example on this site very old.
Who used ODE, give me please examples how to use ODE 0.7 in Irrlicht 1.1
Has looked for examples in the Internet - nothing has found: (
Example on this site very old.
Who used ODE, give me please examples how to use ODE 0.7 in Irrlicht 1.1
- Fri Nov 10, 2006 10:19 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 135963