Search found 16 matches
- Sun Oct 26, 2008 9:02 am
- Forum: Game Programming
- Topic: Physics engine choices...
- Replies: 21
- Views: 6776
- Sun Oct 26, 2008 8:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Comparison of Physics Engines with Irrlicht
- Replies: 20
- Views: 4555
Anyway, your project does sound pretty cool and useful so i don't want you to feel i'm knocking it! As you mention it could be good for a multi-platform game as you could just switch in the best physics engine for that platform really easily. Sure, I didn't take it that way at all, every bit of fee...
- Fri Oct 24, 2008 6:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Comparison of Physics Engines with Irrlicht
- Replies: 20
- Views: 4555
Also, as I'm also sometimes doing image processing, is there a working link for your ImprovCV? The one on your homepages seems to be dead :( Yes, I've been having ongoing issues with my webhosting, I will try and get that website back up for you soon. (this weekend) @aboeing: Why don't you create a...
- Thu Oct 23, 2008 4:42 am
- Forum: Game Programming
- Topic: Physics engine choices...
- Replies: 21
- Views: 6776
you can use the physics abstraction layer, its simple, open source, and you can use physx,havok,bullet,newton,ode, or anything else you want as the underlying tech.
there is a irrlicht integration tutorial on the website.
http://www.adrianboeing.com/pal/pal_irr ... rain1.html
there is a irrlicht integration tutorial on the website.
http://www.adrianboeing.com/pal/pal_irr ... rain1.html
- Thu Oct 23, 2008 4:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: Comparison of Physics Engines with Irrlicht
- Replies: 20
- Views: 4555
you can use the PAL physics system to select the best physics engine for your needs. check out the PAL irrlicht benchmark demo, it compares a number of popular physics engines.
http://www.adrianboeing.com/pal/benchmark.html
http://www.adrianboeing.com/pal/benchmark.html
- Thu Oct 23, 2008 4:22 am
- Forum: Game Programming
- Topic: Add in HAVOK physics engine
- Replies: 6
- Views: 3249
you can also use havok via PAL with irrlicht
http://pal.sf.net/[/url]
http://pal.sf.net/[/url]
- Thu Oct 23, 2008 4:10 am
- Forum: Beginners Help
- Topic: Underwater Rov simulator
- Replies: 4
- Views: 1080
you can try subsim:
http://www.adrianboeing.com/products.html#subsim
http://www.adrianboeing.com/products.html#subsim
- Thu Oct 23, 2008 4:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Physics wrappers for different engines
- Replies: 5
- Views: 1452
you can try the PAL physics engine wrapper, it uses a number of different physics engines:
http://pal.sf.net/ it has a tutorial for integrating it with irrlicht.[/url]
http://pal.sf.net/ it has a tutorial for integrating it with irrlicht.[/url]
- Tue Jan 22, 2008 4:06 am
- Forum: Beginners Help
- Topic: Irrlicht... or Ogre3D?
- Replies: 44
- Views: 8258
Physics wrappers imo are a particular strength of Ogre, as there are wrappers for most major libs (Newton, ODE, Bullet, PhysX) Yeah but Irrlicht has a tutorial for using PAL as a physics wrapper , so you can use Ageia PhysX, Box2D, Bullet, Dynamechs, IBDS, JigLib, Meqon, Newton, ODE, OpenTissue, Si...
- Sun Jan 13, 2008 8:06 am
- Forum: Game Programming
- Topic: What does a Physics engine need?
- Replies: 10
- Views: 2724
I would suggest you look at the interface for the Simple Physics Engine , since as the name suggests, it is easy to use. Ageia PhysX also provides a nice features list. An easy way to start your development might be to build a interface to the Physics Abstraction Layer , which already comes with a s...
- Thu May 24, 2007 7:25 pm
- Forum: Beginners Help
- Topic: addColorSelectDialog
- Replies: 1
- Views: 265
addColorSelectDialog
Hi,
does anyone know how to use addColorSelectDialog?
(ie: so that it displays which color your choosing and also how to get the picked color information back from the dialog?)
(note that the help for this item still says "Returns a pointer to the created file open dialog.")
Thanks
does anyone know how to use addColorSelectDialog?
(ie: so that it displays which color your choosing and also how to get the picked color information back from the dialog?)
(note that the help for this item still says "Returns a pointer to the created file open dialog.")
Thanks
- Tue Mar 20, 2007 4:55 am
- Forum: Competition Time!
- Topic: nullarbor game/demo development competition
- Replies: 0
- Views: 4256
nullarbor game/demo development competition
Interzone nullarbor, the annual game development competition and demoparty is almost upon us. iz nullarbor 2007 will be taking place from Friday 30th March - Sunday 1st April at GO3 Electronic Entertainment Expo in Perth, Western Australia. The competition this year has expanded, and the first place...
- Tue Oct 24, 2006 12:30 pm
- Forum: Beginners Help
- Topic: RenderToTexture to file
- Replies: 10
- Views: 2731
- Tue Oct 24, 2006 12:22 pm
- Forum: Beginners Help
- Topic: RenderToTexture to file
- Replies: 10
- Views: 2731
vitek: Ah yes, thanks for that! The previous version of irrlicht didn't have those functions I don't think - but that all works fine. hey_i_am_real: Thanks for the tips! Got a working version now! :) I noticed that using the code for writing straight to a file seems to also work for DirectX 9.0c, so...
- Mon Oct 23, 2006 3:42 pm
- Forum: Beginners Help
- Topic: RenderToTexture to file
- Replies: 10
- Views: 2731
Hi, Thanks for the advice hey_i_am_real. I downloaded the irrlicht source from subversion and modified the lock operation to use glGetTexImage as you suggested: void* COpenGLTexture::lock() { if(!ImageData) { ImageData = new u8[256 * 256 * 4]; //hardcoded this for now } glBindTexture(GL_TEXTURE_2D, ...