Search found 16 matches

by aboeing
Sun Oct 26, 2008 9:02 am
Forum: Game Programming
Topic: Physics engine choices...
Replies: 21
Views: 6776

Another reason for using a solution directly is that you will be closer to the metal and you will learn the native API, You can use PAL to set everything up and then drop-down to "the metal" and use each API specifically if you like. I'd suggest you take a look at PhysX, its also a free c...
by aboeing
Sun Oct 26, 2008 8:55 am
Forum: Open Discussion and Dev Announcements
Topic: Comparison of Physics Engines with Irrlicht
Replies: 20
Views: 4555

Anyway, your project does sound pretty cool and useful so i don't want you to feel i'm knocking it! As you mention it could be good for a multi-platform game as you could just switch in the best physics engine for that platform really easily. Sure, I didn't take it that way at all, every bit of fee...
by aboeing
Fri Oct 24, 2008 6:40 am
Forum: Open Discussion and Dev Announcements
Topic: Comparison of Physics Engines with Irrlicht
Replies: 20
Views: 4555

Also, as I'm also sometimes doing image processing, is there a working link for your ImprovCV? The one on your homepages seems to be dead :( Yes, I've been having ongoing issues with my webhosting, I will try and get that website back up for you soon. (this weekend) @aboeing: Why don't you create a...
by aboeing
Thu Oct 23, 2008 4:42 am
Forum: Game Programming
Topic: Physics engine choices...
Replies: 21
Views: 6776

you can use the physics abstraction layer, its simple, open source, and you can use physx,havok,bullet,newton,ode, or anything else you want as the underlying tech.
there is a irrlicht integration tutorial on the website.
http://www.adrianboeing.com/pal/pal_irr ... rain1.html
by aboeing
Thu Oct 23, 2008 4:36 am
Forum: Open Discussion and Dev Announcements
Topic: Comparison of Physics Engines with Irrlicht
Replies: 20
Views: 4555

you can use the PAL physics system to select the best physics engine for your needs. check out the PAL irrlicht benchmark demo, it compares a number of popular physics engines.
http://www.adrianboeing.com/pal/benchmark.html
by aboeing
Thu Oct 23, 2008 4:22 am
Forum: Game Programming
Topic: Add in HAVOK physics engine
Replies: 6
Views: 3249

you can also use havok via PAL with irrlicht
http://pal.sf.net/[/url]
by aboeing
Thu Oct 23, 2008 4:10 am
Forum: Beginners Help
Topic: Underwater Rov simulator
Replies: 4
Views: 1080

by aboeing
Thu Oct 23, 2008 4:04 am
Forum: Open Discussion and Dev Announcements
Topic: Physics wrappers for different engines
Replies: 5
Views: 1452

you can try the PAL physics engine wrapper, it uses a number of different physics engines:
http://pal.sf.net/ it has a tutorial for integrating it with irrlicht.[/url]
by aboeing
Tue Jan 22, 2008 4:06 am
Forum: Beginners Help
Topic: Irrlicht... or Ogre3D?
Replies: 44
Views: 8258

Physics wrappers imo are a particular strength of Ogre, as there are wrappers for most major libs (Newton, ODE, Bullet, PhysX) Yeah but Irrlicht has a tutorial for using PAL as a physics wrapper , so you can use Ageia PhysX, Box2D, Bullet, Dynamechs, IBDS, JigLib, Meqon, Newton, ODE, OpenTissue, Si...
by aboeing
Sun Jan 13, 2008 8:06 am
Forum: Game Programming
Topic: What does a Physics engine need?
Replies: 10
Views: 2724

I would suggest you look at the interface for the Simple Physics Engine , since as the name suggests, it is easy to use. Ageia PhysX also provides a nice features list. An easy way to start your development might be to build a interface to the Physics Abstraction Layer , which already comes with a s...
by aboeing
Thu May 24, 2007 7:25 pm
Forum: Beginners Help
Topic: addColorSelectDialog
Replies: 1
Views: 265

addColorSelectDialog

Hi,

does anyone know how to use addColorSelectDialog?

(ie: so that it displays which color your choosing and also how to get the picked color information back from the dialog?)
(note that the help for this item still says "Returns a pointer to the created file open dialog.")

Thanks
by aboeing
Tue Mar 20, 2007 4:55 am
Forum: Competition Time!
Topic: nullarbor game/demo development competition
Replies: 0
Views: 4256

nullarbor game/demo development competition

Interzone nullarbor, the annual game development competition and demoparty is almost upon us. iz nullarbor 2007 will be taking place from Friday 30th March - Sunday 1st April at GO3 Electronic Entertainment Expo in Perth, Western Australia. The competition this year has expanded, and the first place...
by aboeing
Tue Oct 24, 2006 12:30 pm
Forum: Beginners Help
Topic: RenderToTexture to file
Replies: 10
Views: 2731

Oh yeah, I just noticed, the image is also upside down with OpenGL vs DirectX

Is this an issue to do with the API's/Platforms or something to do with bitmaps (.bmp) being writen upside down? Any ideas? (ie: should the openGL lock code flip the image?)
by aboeing
Tue Oct 24, 2006 12:22 pm
Forum: Beginners Help
Topic: RenderToTexture to file
Replies: 10
Views: 2731

vitek: Ah yes, thanks for that! The previous version of irrlicht didn't have those functions I don't think - but that all works fine. hey_i_am_real: Thanks for the tips! Got a working version now! :) I noticed that using the code for writing straight to a file seems to also work for DirectX 9.0c, so...
by aboeing
Mon Oct 23, 2006 3:42 pm
Forum: Beginners Help
Topic: RenderToTexture to file
Replies: 10
Views: 2731

Hi, Thanks for the advice hey_i_am_real. I downloaded the irrlicht source from subversion and modified the lock operation to use glGetTexImage as you suggested: void* COpenGLTexture::lock() { if(!ImageData) { ImageData = new u8[256 * 256 * 4]; //hardcoded this for now } glBindTexture(GL_TEXTURE_2D, ...