Irrlicht uses a scene graph architecture. Most Higher level graphic engines, like Irrlicht, VRML, Ogre, and Unreal do.
What does scene graph mean?
The scene graph give us a more intuitive way to build a 3D graphic environment than constructing low level triangles.
Think of it this way.
How do you ...
Search found 108 matches
- Sat Aug 11, 2007 6:31 pm
- Forum: Beginners Help
- Topic: Where are all the basic tutorials?
- Replies: 13
- Views: 1679
- Thu Dec 21, 2006 3:31 pm
- Forum: Beginners Help
- Topic: move node "forward" regarding direction
- Replies: 4
- Views: 983
- Thu Dec 07, 2006 2:26 pm
- Forum: Beginners Help
- Topic: Irrlicht within a Windows Form without using .NET
- Replies: 3
- Views: 695
- Fri Dec 01, 2006 5:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: 32 bit indicies patch for the 1.2v...
- Replies: 27
- Views: 5601
- Wed Nov 29, 2006 2:49 pm
- Forum: Beginners Help
- Topic: Collision problem =/
- Replies: 6
- Views: 965
- Wed Nov 29, 2006 2:48 pm
- Forum: Beginners Help
- Topic: Collision problem =/
- Replies: 6
- Views: 965
- Wed Nov 29, 2006 4:05 am
- Forum: Beginners Help
- Topic: use createCollisionResponseAnimator() but 2 ITriangleSelectr
- Replies: 2
- Views: 477
- Sat Nov 25, 2006 7:24 pm
- Forum: Beginners Help
- Topic: The answer to 100% working terrain ??
- Replies: 18
- Views: 2852
- Fri Nov 24, 2006 5:33 pm
- Forum: Beginners Help
- Topic: Boolean efficiency
- Replies: 10
- Views: 1089
Your right, I only hire windows developers. They don't have to answer all the questions, just the ones that relate to the areas they claim to have experience in. You see, I am not testing them for breath of knowledge, but for lying. Kids fresh out of school fall for it every time. An experienced ...
- Fri Nov 24, 2006 8:08 am
- Forum: Beginners Help
- Topic: Multi collision management
- Replies: 9
- Views: 1361
- Fri Nov 24, 2006 4:00 am
- Forum: Beginners Help
- Topic: Boolean efficiency
- Replies: 10
- Views: 1089
LOL, yeah, I think this was ment to test for Karnaugh-Veitch knowledge !!! :lol:
As I mentioned it's developers standard knowledge !!! :wink:
More accurately is that it is taught as part of a standard computer science degree program but is never used in the real world outside of academia (unless ...
As I mentioned it's developers standard knowledge !!! :wink:
More accurately is that it is taught as part of a standard computer science degree program but is never used in the real world outside of academia (unless ...
- Thu Nov 23, 2006 4:45 pm
- Forum: Beginners Help
- Topic: I need help about how to create game
- Replies: 5
- Views: 836
For sound:
http://www.ambiera.com/irrklang/
For menu and other GUI stuff:
http://irrlicht.sourceforge.net/tut005.html
http://www.ambiera.com/irrklang/
For menu and other GUI stuff:
http://irrlicht.sourceforge.net/tut005.html
- Wed Nov 22, 2006 5:34 pm
- Forum: Beginners Help
- Topic: C# OR C++....DIRECTX OR openGL
- Replies: 3
- Views: 683
- Wed Nov 22, 2006 3:06 pm
- Forum: Project Announcements
- Topic: Tomb raider project promotional demo*need help with c++abit*
- Replies: 8
- Views: 2306
- Fri Nov 17, 2006 5:56 pm
- Forum: Advanced Help
- Topic: Irrlicht in a Windows Window! Cant find the HWND!
- Replies: 3
- Views: 938
GetClientRect will get you the client area. Make a borderless irrlicht window and use the client area as its position and size. You can update in OnPaint.
You can also look at http://irrlicht.sourceforge.net/tut014.html
You can also look at http://irrlicht.sourceforge.net/tut014.html