Search found 108 matches

by CodeDog
Sat Aug 11, 2007 6:31 pm
Forum: Beginners Help
Topic: Where are all the basic tutorials?
Replies: 13
Views: 1158

Irrlicht uses a scene graph architecture. Most Higher level graphic engines, like Irrlicht, VRML, Ogre, and Unreal do. What does scene graph mean? The scene graph give us a more intuitive way to build a 3D graphic environment than constructing low level triangles. Think of it this way. How do you vi...
by CodeDog
Thu Dec 21, 2006 3:31 pm
Forum: Beginners Help
Topic: move node "forward" regarding direction
Replies: 4
Views: 625

If your camera is in your spaceship then you can use your look at point to get a vector to use as a thrust vector.
by CodeDog
Thu Dec 07, 2006 2:26 pm
Forum: Beginners Help
Topic: Irrlicht within a Windows Form without using .NET
Replies: 3
Views: 461

One reason is i dont want people to have to download the .NET framework to use it.
If you are using a WinForm then they MUST have .NET. If you don't want to use .NET then you will need to use Win32 or MFC to create the main window that will contain the control that you are rendering to.
by CodeDog
Fri Dec 01, 2006 5:30 am
Forum: Open Discussion and Dev Announcements
Topic: 32 bit indicies patch for the 1.2v...
Replies: 27
Views: 4208

TortoiseMerge
The line Index was not found

Got a patch with an index?
by CodeDog
Wed Nov 29, 2006 2:49 pm
Forum: Beginners Help
Topic: Collision problem =/
Replies: 6
Views: 500

double post delete this one
by CodeDog
Wed Nov 29, 2006 2:48 pm
Forum: Beginners Help
Topic: Collision problem =/
Replies: 6
Views: 500

by CodeDog
Wed Nov 29, 2006 4:05 am
Forum: Beginners Help
Topic: use createCollisionResponseAnimator() but 2 ITriangleSelectr
Replies: 2
Views: 272

Use a scene::IMetaTriangleSelector* Example: scene::IMetaTriangleSelector* metaselector = 0; metaselector = smgr->createMetaTriangleSelector(); IAnimatedMesh* mBlock = smgr->getMesh("block.b3d"); int z = 1; for(int y = 0; y < 8; y++) { for(int x = 0; x < 9; x++) { IAnimatedMeshSceneNode* n...
by CodeDog
Sat Nov 25, 2006 7:24 pm
Forum: Beginners Help
Topic: The answer to 100% working terrain ??
Replies: 18
Views: 1834

The terrain tutorial does not cover the problems someone might encounter making a paged terrain.

The terrain tutorial is pretty useless. It's like showing an architect how to make one brick and then expecting him to be able to build a house.
by CodeDog
Fri Nov 24, 2006 5:33 pm
Forum: Beginners Help
Topic: Boolean efficiency
Replies: 10
Views: 576

Your right, I only hire windows developers. They don't have to answer all the questions, just the ones that relate to the areas they claim to have experience in. You see, I am not testing them for breath of knowledge, but for lying. Kids fresh out of school fall for it every time. An experienced pro...
by CodeDog
Fri Nov 24, 2006 8:08 am
Forum: Beginners Help
Topic: Multi collision management
Replies: 9
Views: 921

The real problem with ray collision in irrlicht is inaccuracy.
Typically it takes from 1 to 5 clicks on an object before you find the small sweet spot that will actually register a hit on a node.
by CodeDog
Fri Nov 24, 2006 4:00 am
Forum: Beginners Help
Topic: Boolean efficiency
Replies: 10
Views: 576

LOL, yeah, I think this was ment to test for Karnaugh-Veitch knowledge !!! :lol: As I mentioned it's developers standard knowledge !!! :wink: More accurately is that it is taught as part of a standard computer science degree program but is never used in the real world outside of academia (unless yo...
by CodeDog
Thu Nov 23, 2006 4:45 pm
Forum: Beginners Help
Topic: I need help about how to create game
Replies: 5
Views: 481

by CodeDog
Wed Nov 22, 2006 5:34 pm
Forum: Beginners Help
Topic: C# OR C++....DIRECTX OR openGL
Replies: 3
Views: 366

Learn to program first then come back to learning game programming. About programming languages: C++ Pluses Fast Object oriented Fast Can be cross platform Fast No mandatory downloads (besides your program) unless you use third party libraries and even then the libraries will be small. Did I mention...
by CodeDog
Wed Nov 22, 2006 3:06 pm
Forum: Project Announcements
Topic: Tomb raider project promotional demo*need help with c++abit*
Replies: 8
Views: 1800

Post the code you have so far in the beginners forum and then ask specific questions and we can be of more help.
by CodeDog
Fri Nov 17, 2006 5:56 pm
Forum: Advanced Help
Topic: Irrlicht in a Windows Window! Cant find the HWND!
Replies: 3
Views: 731

GetClientRect will get you the client area. Make a borderless irrlicht window and use the client area as its position and size. You can update in OnPaint.
You can also look at http://irrlicht.sourceforge.net/tut014.html