Search found 108 matches
- Sat Aug 11, 2007 6:31 pm
- Forum: Beginners Help
- Topic: Where are all the basic tutorials?
- Replies: 13
- Views: 1158
Irrlicht uses a scene graph architecture. Most Higher level graphic engines, like Irrlicht, VRML, Ogre, and Unreal do. What does scene graph mean? The scene graph give us a more intuitive way to build a 3D graphic environment than constructing low level triangles. Think of it this way. How do you vi...
- Thu Dec 21, 2006 3:31 pm
- Forum: Beginners Help
- Topic: move node "forward" regarding direction
- Replies: 4
- Views: 625
- Thu Dec 07, 2006 2:26 pm
- Forum: Beginners Help
- Topic: Irrlicht within a Windows Form without using .NET
- Replies: 3
- Views: 461
- Fri Dec 01, 2006 5:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: 32 bit indicies patch for the 1.2v...
- Replies: 27
- Views: 4208
- Wed Nov 29, 2006 2:49 pm
- Forum: Beginners Help
- Topic: Collision problem =/
- Replies: 6
- Views: 500
- Wed Nov 29, 2006 2:48 pm
- Forum: Beginners Help
- Topic: Collision problem =/
- Replies: 6
- Views: 500
- Wed Nov 29, 2006 4:05 am
- Forum: Beginners Help
- Topic: use createCollisionResponseAnimator() but 2 ITriangleSelectr
- Replies: 2
- Views: 272
- Sat Nov 25, 2006 7:24 pm
- Forum: Beginners Help
- Topic: The answer to 100% working terrain ??
- Replies: 18
- Views: 1834
- Fri Nov 24, 2006 5:33 pm
- Forum: Beginners Help
- Topic: Boolean efficiency
- Replies: 10
- Views: 576
Your right, I only hire windows developers. They don't have to answer all the questions, just the ones that relate to the areas they claim to have experience in. You see, I am not testing them for breath of knowledge, but for lying. Kids fresh out of school fall for it every time. An experienced pro...
- Fri Nov 24, 2006 8:08 am
- Forum: Beginners Help
- Topic: Multi collision management
- Replies: 9
- Views: 921
- Fri Nov 24, 2006 4:00 am
- Forum: Beginners Help
- Topic: Boolean efficiency
- Replies: 10
- Views: 576
LOL, yeah, I think this was ment to test for Karnaugh-Veitch knowledge !!! :lol: As I mentioned it's developers standard knowledge !!! :wink: More accurately is that it is taught as part of a standard computer science degree program but is never used in the real world outside of academia (unless yo...
- Thu Nov 23, 2006 4:45 pm
- Forum: Beginners Help
- Topic: I need help about how to create game
- Replies: 5
- Views: 481
For sound:
http://www.ambiera.com/irrklang/
For menu and other GUI stuff:
http://irrlicht.sourceforge.net/tut005.html
http://www.ambiera.com/irrklang/
For menu and other GUI stuff:
http://irrlicht.sourceforge.net/tut005.html
- Wed Nov 22, 2006 5:34 pm
- Forum: Beginners Help
- Topic: C# OR C++....DIRECTX OR openGL
- Replies: 3
- Views: 366
Learn to program first then come back to learning game programming. About programming languages: C++ Pluses Fast Object oriented Fast Can be cross platform Fast No mandatory downloads (besides your program) unless you use third party libraries and even then the libraries will be small. Did I mention...
- Wed Nov 22, 2006 3:06 pm
- Forum: Project Announcements
- Topic: Tomb raider project promotional demo*need help with c++abit*
- Replies: 8
- Views: 1800
- Fri Nov 17, 2006 5:56 pm
- Forum: Advanced Help
- Topic: Irrlicht in a Windows Window! Cant find the HWND!
- Replies: 3
- Views: 731
GetClientRect will get you the client area. Make a borderless irrlicht window and use the client area as its position and size. You can update in OnPaint.
You can also look at http://irrlicht.sourceforge.net/tut014.html
You can also look at http://irrlicht.sourceforge.net/tut014.html