Search found 3618 matches

by rogerborg
Thu Feb 12, 2009 10:39 am
Forum: Bug reports
Topic: Animation problem when switching to 1.5
Replies: 4
Views: 960

cyberwan wrote:I now see a bug which reminds be about an old md2-normals loading bug.. Is it possible that this bug is on the 1.5 branch and not on the main branch ?
Er, it's possible. What are the symptoms?
by rogerborg
Wed Feb 11, 2009 3:24 pm
Forum: Beginners Help
Topic: Integrating Irrlicht into existing 2D game
Replies: 5
Views: 738

What you're proposing should work, although it won't be lightning fast. Irrlicht can also render to any HWND, but it craps over it, so that's probably not a viable alternative. There's currently no way to pass a DDRAW surface in to the D3D9 driver; I'd suspect that it won't have the right caps anywa...
by rogerborg
Wed Feb 11, 2009 12:30 pm
Forum: Beginners Help
Topic: Alpha Channel help
Replies: 7
Views: 927

Reeeeally not following you here. Any chance you could post some code, and explain (ideally with inline comments) what you expect it to do?
by rogerborg
Wed Feb 11, 2009 12:25 pm
Forum: Bug reports
Topic: Quake3 BSP loader
Replies: 17
Views: 3030

Well, thanks for letting us know. If anyone can produce a sample app that repeatably demonstrates the problem, please do sing out.
by rogerborg
Wed Feb 11, 2009 10:43 am
Forum: Beginners Help
Topic: how many nodes it´s healthy to use
Replies: 6
Views: 764

Could you be a little vaguer? It's almost possible to guess at what you're asking. :P
by rogerborg
Wed Feb 11, 2009 10:39 am
Forum: Bug reports
Topic: Quake3 BSP loader
Replies: 17
Views: 3030

Which maps? What version of Irrlicht? What platform and device?
by rogerborg
Wed Feb 11, 2009 12:49 am
Forum: Beginners Help
Topic: howto use vector3d<f64> ?
Replies: 3
Views: 590

There are currently no implicit conversions between different vector precisions. We could add them, but I'd have expected that if you're choosing to operate in vector3d<f64> then you'd want explicitly to control the points where you convert to f32 and lose the precision.
by rogerborg
Wed Feb 11, 2009 12:42 am
Forum: Bug reports
Topic: Animation problem when switching to 1.5
Replies: 4
Views: 960

Ah, that may be my bug in the 1.5 SDK. How's your Subversion? If you get the latest 1.5 branch from SVN then that should be fixed.
by rogerborg
Tue Feb 10, 2009 1:17 pm
Forum: Beginners Help
Topic: game engine class / extension /wrapper
Replies: 14
Views: 1555

content = myGame->loadIRRFile( filename ); player = content->findEntity( blahh ); player->doSomthing; smgr->loadScene( "../../media/example.irr"); scene::ISceneNode * player = smgr->getSceneNodeFromName("player"); player->setPosition(core::vector3df(0, 0, 0)); Please remember th...
by rogerborg
Tue Feb 10, 2009 12:23 pm
Forum: Beginners Help
Topic: Is it really so hard to add stuff upon Irrlicht?
Replies: 15
Views: 2864

Image

You know, that would have gone so much more smoothly if I hadn't screwed up the SVN commit... ;)

The unit test got missed as well (I could swear I...). I'll get it added tonight, thanks for letting me know.
by rogerborg
Mon Feb 09, 2009 9:48 pm
Forum: Beginners Help
Topic: game engine class / extension /wrapper
Replies: 14
Views: 1555

I'm not aware of anything under active development. In this specific case, I'm really not sure what other functionality you want. Example 15 shows how to load an .irr file. The scene nodes are created for you. That's a "complete" loader right there. The issue is getting pointers to the nod...
by rogerborg
Mon Feb 09, 2009 9:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Texturing feature request
Replies: 6
Views: 1936

Bah, I'll just commit it. :P
by rogerborg
Mon Feb 09, 2009 8:06 pm
Forum: Beginners Help
Topic: Is it really so hard to add stuff upon Irrlicht?
Replies: 15
Views: 2864

While you chaps were talking about what we could collectively do, I've exposed CGeometryCreator (as IGeometryCreator) through ISceneManager::getGeometryCreator(), in SVN 2205 on the trunk. :P
by rogerborg
Mon Feb 09, 2009 7:35 pm
Forum: Bug reports
Topic: [driver bug]bug in recreating OpenGL device under Linux
Replies: 10
Views: 1393

Thanks for the great test app! I'm hoping that one of the native Linux guys can have a look into this, but failing that I'll fire up VmWare.
by rogerborg
Mon Feb 09, 2009 3:32 pm
Forum: Project Announcements
Topic: Working Title: 'Orbital Sling Shots and Newton for dummies'
Replies: 23
Views: 18895

Ooooooh...