Search found 14 matches
- Fri Sep 09, 2011 10:15 am
- Forum: Beginners Help
- Topic: b3d exporter
- Replies: 1
- Views: 171
b3d exporter
Looking for b3d exporter
- Mon Jan 21, 2008 8:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: XBox 360
- Replies: 16
- Views: 3437
XBox 360
How can i comiple or link for XBox 360 its is standard version or any professional for irrlicht?????????? how can i compile or get the BBox
- Mon Jan 21, 2008 7:43 am
- Forum: Advanced Help
- Topic: Cloth simulation
- Replies: 2
- Views: 548
Cloth simulation
Dear Friends,
Irrlicht supports cloth simulation???????????? or which free engine supports cloth simulation.......
Irrlicht supports cloth simulation???????????? or which free engine supports cloth simulation.......
- Fri Dec 01, 2006 5:21 am
- Forum: Beginners Help
- Topic: Have a Problem in Terrain Loading
- Replies: 1
- Views: 266
Have a Problem in Terrain Loading
Hai i load a terrain map but the texture is reapting always i change my resulotion f the bmp file i tried the size of teh resolution sizes are 512*512
,256*256,1024*1024,1200*800 but the same result will be gaining PLZ HELP!!!!!!!!!!!
Soory my english is bad Sorry for inconvince
,256*256,1024*1024,1200*800 but the same result will be gaining PLZ HELP!!!!!!!!!!!
Soory my english is bad Sorry for inconvince
- Wed Nov 08, 2006 12:56 pm
- Forum: Code Snippets
- Topic: Use This Rain Effects
- Replies: 3
- Views: 7728
Use This Rain Effects
/* Rain Effects by Srini*/
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "irrlicht.lib")
scene::ICameraSceneNode* camera = 0;
int main()
{
IrrlichtDevice *device ...
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "irrlicht.lib")
scene::ICameraSceneNode* camera = 0;
int main()
{
IrrlichtDevice *device ...
- Fri Oct 27, 2006 10:41 am
- Forum: Advanced Help
- Topic: Pause A Game Rotating Active Camera
- Replies: 0
- Views: 338
Pause A Game Rotating Active Camera
HAi I Want to load a pause control at the time the camera want to rotate camera. HELP MEEEEEE
- Fri Oct 27, 2006 10:22 am
- Forum: Beginners Help
- Topic: How to control Camera Angles
- Replies: 2
- Views: 478
How to control Camera Angles
Hai My Prob is during the game x is Pressed the camera wants to move left and right like a pendulum. I am waiting for the Replays.
- Thu Oct 26, 2006 4:40 am
- Forum: Advanced Help
- Topic: Hai I want Use many Camara
- Replies: 1
- Views: 360
Hai I want Use many Camara
Hai i my game i want to use many camera in one screen. every camera perorms one action the active camera dose not response it.
Send me Some valuable Codes
Send me Some valuable Codes
- Mon Oct 23, 2006 9:17 am
- Forum: Beginners Help
- Topic: Terrain Run Time Loading
- Replies: 1
- Views: 307
Terrain Run Time Loading
Hai i load terrain. It Works so nice my Prob is during the game play the map was load to the player moves the direction.Its Terrain was never Ended .PLZ HELP
- Sat Oct 14, 2006 4:20 am
- Forum: Advanced Help
- Topic: Hi i want to load a particle sysem in menu Screen
- Replies: 7
- Views: 973
Re I want to load Rotating light i my menu screen
I want to load a rotating
1. Add A Light
2.add fly circle animator to light 1
3.add light 2 (gray)
4. add fly circle animator to light 2
5. attach billboard to light
6. add particle system
7. create and set emitter
8. create and set affector
9. adjust some material settings
Everything is finished ...
1. Add A Light
2.add fly circle animator to light 1
3.add light 2 (gray)
4. add fly circle animator to light 2
5. attach billboard to light
6. add particle system
7. create and set emitter
8. create and set affector
9. adjust some material settings
Everything is finished ...
- Fri Oct 13, 2006 6:05 am
- Forum: Advanced Help
- Topic: Hi i want to load a particle sysem in menu Screen
- Replies: 7
- Views: 973
Hi i want to load a particle sysem in menu Screen
Hai guys i want to load a particle system i my meny system.i try to load it but i cant get get PlZ help me and some codes.
- Thu Oct 12, 2006 7:28 am
- Forum: Beginners Help
- Topic: Icons Loading in Game Play Camera
- Replies: 1
- Views: 263
Icons Loading in Game Play Camera
I try to load the images to the left and right side of the screen
my code is :
gui::IGUIEnvironment* left =envimg->addImage(driver->getTexture("../../media/images.bmp"),
core::position2d<s32>(10,100));
gui::IGUIEnvironment* right=envimg->addImage( driver->getTexture("../../media/images.tga ...
my code is :
gui::IGUIEnvironment* left =envimg->addImage(driver->getTexture("../../media/images.bmp"),
core::position2d<s32>(10,100));
gui::IGUIEnvironment* right=envimg->addImage( driver->getTexture("../../media/images.tga ...
- Thu Oct 12, 2006 5:43 am
- Forum: Beginners Help
- Topic: createBoxEmitter box loading top of the camera
- Replies: 2
- Views: 373
createBoxEmitter box loading top of the camera
Hi This is my code
scene::IParticleSystemSceneNode* ps = 0;
ps = smgr->addParticleSystemSceneNode(false);
ps->setPosition(core::vector3df(4266,419,3809));
ps->setScale(core::vector3df(2,2,2));
ps->setParticleSize(core::dimension2d<f32>(5.0f, 5.0f));
scene::IParticleEmitter* em = ps ...
scene::IParticleSystemSceneNode* ps = 0;
ps = smgr->addParticleSystemSceneNode(false);
ps->setPosition(core::vector3df(4266,419,3809));
ps->setScale(core::vector3df(2,2,2));
ps->setParticleSize(core::dimension2d<f32>(5.0f, 5.0f));
scene::IParticleEmitter* em = ps ...
- Tue Oct 10, 2006 6:02 am
- Forum: Beginners Help
- Topic: Make A model Jump
- Replies: 1
- Views: 424
Make A model Jump
Hai I am Developing a Dragon Booster Game. The Game is first person racer game. if space pressed the camera wants to move. I am waiting the reples.
i Know my english grammer was worse.Sorryyyyyy for inconvince
i Know my english grammer was worse.Sorryyyyyy for inconvince