Search found 13 matches

by levante
Sun Nov 19, 2006 12:08 pm
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

Yeah you're right I also tried to play with the setWorldSize as I already said but got no working result :-( and you are terribly right even on framerate. Do you think that if we find the proper way of setting the world size our framerate will get better? I think so but meanwhile I think your idea ...
by levante
Sat Nov 18, 2006 5:49 pm
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

YOU ARE MY SWEET, WONDERFUL PERSONAL GOD SiO2!!!!! I adore you!!!!!!!!!! I have been working and thinking on this for weeks and yes I already knew that it was a problem of world size... If u remember I already wrote it in previous post but I didn't know how to change world size!!! I would have never ...
by levante
Sat Nov 18, 2006 4:45 pm
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

Great job SiO2... so if you have understood how to get it working can u tell me what's wrong in my code then?
by levante
Sat Nov 18, 2006 12:08 pm
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

By the way, on some similar topic posts I have read that it's a problem of Newton calculating AABB and that I should put bigger dimensions in NewtonSetWorldSize. I even tried but got no results! :cry:
Any help is appreciated. Thanks in advance
by levante
Sat Nov 18, 2006 12:05 pm
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

Hehehe Thaks thanks ok you were right it was my fault because of mixing copy & paste. Sorry, terribly sorry!! Now this is the correct code without GPF, I also changed the setTransform and force&Torque functions with prototypes by mercior tutorial, yet I get the frozen boxes result :-( nothing is ...
by levante
Sat Nov 18, 2006 11:33 am
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

Thanks for help sio2...

What the hell is a GPF!!?? :D
by levante
Sat Nov 18, 2006 10:07 am
Forum: Advanced Help
Topic: Newton mercior tutorial code: boxes frozen again
Replies: 20
Views: 2536

Newton mercior tutorial code: boxes frozen again

Hi all

I am trying to integrate Newton in my Irrlicht project so I was trying to reproduce an example very similar to mercior's tutorial. I perfectly know that mercior tutorial is old and so I tried to modify my example code with code snippets found here on this forum but I still can't get my ...
by levante
Fri Oct 13, 2006 8:37 am
Forum: Bug reports
Topic: Particles shifted away
Replies: 7
Views: 988

Have a look here, I posted detailed example:

http://irrlicht.sourceforge.net/phpBB2/ ... 2014#92014
by levante
Fri Oct 13, 2006 8:34 am
Forum: Advanced Help
Topic: Particle system child moving away
Replies: 3
Views: 933

[WORKAROUND] Particle system child moving away

Hi all. Here is how to workaround:

So I haven't understood why but this workaround works ;-)
You all have seen what does it happen with previous code. If you repeat experiment using the same code with just replacing:


IParticleSystemSceneNode *nodoFireMissile = smgr->addParticleSystemSceneNode ...
by levante
Thu Oct 12, 2006 10:48 am
Forum: Bug reports
Topic: Particles shifted away
Replies: 7
Views: 988

ValliAlex I think I have the same problem, try this and see what does it happen.
Instead of a PointEmitter try using a BoxEmitter with this box core::aabbox3d<f32>(-0.5,-0.5,-0.5,0.5,0.5,0.5) and everything else the same as you specified. Try moving the test cube (father node), ....what does it ...
by levante
Thu Oct 12, 2006 10:45 am
Forum: Advanced Help
Topic: Particle system child moving away
Replies: 3
Views: 933

I have studied the problem deep and I haven't understood why does it happen but it seems I have found a pretty, light and easy workaround. I'll post some material to explain everything this evening.
by levante
Wed Oct 11, 2006 2:17 pm
Forum: Bug reports
Topic: Particles shifted away
Replies: 7
Views: 988

Hi I think I have a very similar or just the same problem as signaled today
in http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16248
I have posted even sample code and screenshot.
by levante
Wed Oct 11, 2006 1:42 pm
Forum: Advanced Help
Topic: Particle system child moving away
Replies: 3
Views: 933

Particle system child moving away

Hello, I am trying to make very simple thing: a missile with his fire-thruster as a particle system. Though I think Irrlicht particle system is acting strange and I can't see my fault. Here is simple code I made for testing about this strange behaviour:


#include <irrlicht.h>

using namespace irr ...