Search found 13 matches
- Sun Nov 19, 2006 12:08 pm
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
Yeah you're right I also tried to play with the setWorldSize as I already said but got no working result :-( and you are terribly right even on framerate. Do you think that if we find the proper way of setting the world size our framerate will get better? I think so but meanwhile I think your idea ...
- Sat Nov 18, 2006 5:49 pm
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
YOU ARE MY SWEET, WONDERFUL PERSONAL GOD SiO2!!!!! I adore you!!!!!!!!!! I have been working and thinking on this for weeks and yes I already knew that it was a problem of world size... If u remember I already wrote it in previous post but I didn't know how to change world size!!! I would have never ...
- Sat Nov 18, 2006 4:45 pm
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
- Sat Nov 18, 2006 12:08 pm
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
- Sat Nov 18, 2006 12:05 pm
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
Hehehe Thaks thanks ok you were right it was my fault because of mixing copy & paste. Sorry, terribly sorry!! Now this is the correct code without GPF, I also changed the setTransform and force&Torque functions with prototypes by mercior tutorial, yet I get the frozen boxes result :-( nothing is ...
- Sat Nov 18, 2006 11:33 am
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
- Sat Nov 18, 2006 10:07 am
- Forum: Advanced Help
- Topic: Newton mercior tutorial code: boxes frozen again
- Replies: 20
- Views: 2536
Newton mercior tutorial code: boxes frozen again
Hi all
I am trying to integrate Newton in my Irrlicht project so I was trying to reproduce an example very similar to mercior's tutorial. I perfectly know that mercior tutorial is old and so I tried to modify my example code with code snippets found here on this forum but I still can't get my ...
I am trying to integrate Newton in my Irrlicht project so I was trying to reproduce an example very similar to mercior's tutorial. I perfectly know that mercior tutorial is old and so I tried to modify my example code with code snippets found here on this forum but I still can't get my ...
- Fri Oct 13, 2006 8:37 am
- Forum: Bug reports
- Topic: Particles shifted away
- Replies: 7
- Views: 988
- Fri Oct 13, 2006 8:34 am
- Forum: Advanced Help
- Topic: Particle system child moving away
- Replies: 3
- Views: 933
[WORKAROUND] Particle system child moving away
Hi all. Here is how to workaround:
So I haven't understood why but this workaround works ;-)
You all have seen what does it happen with previous code. If you repeat experiment using the same code with just replacing:
IParticleSystemSceneNode *nodoFireMissile = smgr->addParticleSystemSceneNode ...
So I haven't understood why but this workaround works ;-)
You all have seen what does it happen with previous code. If you repeat experiment using the same code with just replacing:
IParticleSystemSceneNode *nodoFireMissile = smgr->addParticleSystemSceneNode ...
- Thu Oct 12, 2006 10:48 am
- Forum: Bug reports
- Topic: Particles shifted away
- Replies: 7
- Views: 988
- Thu Oct 12, 2006 10:45 am
- Forum: Advanced Help
- Topic: Particle system child moving away
- Replies: 3
- Views: 933
- Wed Oct 11, 2006 2:17 pm
- Forum: Bug reports
- Topic: Particles shifted away
- Replies: 7
- Views: 988
Hi I think I have a very similar or just the same problem as signaled today
in http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16248
I have posted even sample code and screenshot.
in http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16248
I have posted even sample code and screenshot.
- Wed Oct 11, 2006 1:42 pm
- Forum: Advanced Help
- Topic: Particle system child moving away
- Replies: 3
- Views: 933
Particle system child moving away
Hello, I am trying to make very simple thing: a missile with his fire-thruster as a particle system. Though I think Irrlicht particle system is acting strange and I can't see my fault. Here is simple code I made for testing about this strange behaviour:
#include <irrlicht.h>
using namespace irr ...
#include <irrlicht.h>
using namespace irr ...