Search found 57 matches

by Gladius_Coldhead
Sun Nov 04, 2007 4:01 pm
Forum: Advanced Help
Topic: Big Maps Problem(Solution?)
Replies: 2
Views: 647

Big Maps Problem(Solution?)

Hi.

I am planning to make a game with a big(giant) map.What is the best way to do it?

Maybe make a portal system?

Every houses will have inner ambient(full of decorations,npcs)...
by Gladius_Coldhead
Sat Apr 21, 2007 3:41 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

posted :D
by Gladius_Coldhead
Thu Apr 19, 2007 4:07 am
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

ok.....




===================================================
oZone3D Tools: GPU Caps Viewer v1.0.4
http://www.ozone3d.net
===================================================


===================================[ System / CPU ]
- CPU Name: Not available
- CPU Core Speed: 900 MHz
- Family: 6 ...
by Gladius_Coldhead
Tue Apr 17, 2007 4:08 am
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

any idea?
by Gladius_Coldhead
Sun Apr 08, 2007 9:07 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

Ya, maybe is this my problem....this wappen with Irrlicht 1.2 too.

Well, how fix it?
by Gladius_Coldhead
Sun Apr 08, 2007 4:10 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

Yes, very strange @_@

Burning's Video and D3D8 works perfectly.
by Gladius_Coldhead
Sun Apr 08, 2007 1:03 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

I try use all exemples and recompile them, i try with my own codes too.I try recompile the version from website and from SVN(latest revision)...but...don't opengl dont work @_@

DX works perfectly, but opengl dont display textures.
by Gladius_Coldhead
Sun Apr 08, 2007 12:04 am
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

ok. this gonna hurt....

Irrlicht Engine version 1.3
Microsoft Windows 98 SE
Using renderer: OpenGL 1.2
KM400/KN400/MMX/K3D: S3 Graphics
OpenGL driver version is 1.2 or better.
Loaded texture: ../../media/irrlichtlogo2.png
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/rockwall.bmp ...
by Gladius_Coldhead
Sat Apr 07, 2007 10:57 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

"
....
OpenGL driver version is 1.2 or better.
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/wall.jpg
Loaded texture: ../../media/stones.jpg
Loaded texture: ../../media/water.jpg
Loaded texture: ../../media/particlewhite.bmp
Loaded texture: ../../media/fire.bmp
Loaded texture ...
by Gladius_Coldhead
Sat Apr 07, 2007 7:10 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

Aye, the engine load the textures, but OGL dont display =[

by the way....I can see the textures with Burning Video.
by Gladius_Coldhead
Sat Apr 07, 2007 6:22 pm
Forum: Beginners Help
Topic: Problems With Textures in Irrlicht 1.3
Replies: 18
Views: 3334

Problems With Textures in Irrlicht 1.3

Hi. =[

When i try to use irr 1.3 with opengl, i cant see the textures @_@

This happen with irr 1.2 too.
by Gladius_Coldhead
Fri Mar 30, 2007 4:35 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 165774

=[
by Gladius_Coldhead
Sat Mar 17, 2007 9:57 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 165774

coming soon?
when?
=-[
by Gladius_Coldhead
Sat Mar 17, 2007 3:53 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 165774

IrrNewt work with Mingw?
by Gladius_Coldhead
Sun Mar 11, 2007 12:11 pm
Forum: Bug reports
Topic: unable tu switch to 1.2 version
Replies: 14
Views: 1554

Humn....irrlicht support 1.2?

Well, where I update the Opengl Driver?

By the way... I'll try the svn version too =D