Search found 5 matches
- Wed Sep 15, 2004 6:25 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2284
Well i have been after trying for hours and hours and unable to do collision detection! :x As Acki mention i have also this time used the addTriangleSelector() too! but still the user is stuck at one position. Here what i am doing: if(housemesh == NULL) { return 0; } scene::IAnimatedMesh* floormesh ...
- Tue Sep 14, 2004 5:49 pm
- Forum: Beginners Help
- Topic: Big scene problem
- Replies: 10
- Views: 601
- Tue Sep 14, 2004 5:41 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2284
- Sun Sep 12, 2004 7:03 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2284
- Sun Sep 12, 2004 5:13 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2284
Collision Detction nadn response with a number of Nodes
Well i am having problem with collision detection in Irrlicht: Well we got ISceneNodeAnimatorCollisionResponse which do automatic collision detection for a scene node.The problem is that i let me do collision detection with only one node. But i want to do collision detection (also Response similar t...