Well i have been after trying for hours and hours and unable to do collision detection! :x
As Acki mention i have also this time used the addTriangleSelector() too! but still the user is stuck at one position.
Here what i am doing:
if(housemesh == NULL)
{
return 0;
}
scene::IAnimatedMesh ...
Search found 5 matches
- Wed Sep 15, 2004 6:25 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2637
- Tue Sep 14, 2004 5:49 pm
- Forum: Beginners Help
- Topic: Big scene problem
- Replies: 10
- Views: 848
- Tue Sep 14, 2004 5:41 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2637
- Sun Sep 12, 2004 7:03 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2637
- Sun Sep 12, 2004 5:13 pm
- Forum: Beginners Help
- Topic: Collision Detction nadn response with a number of Nodes
- Replies: 9
- Views: 2637
Collision Detction nadn response with a number of Nodes
Well i am having problem with collision detection in Irrlicht:
Well we got ISceneNodeAnimatorCollisionResponse which do automatic collision detection for a scene node.The problem is that i let me do collision detection with only one node. But i want to do collision detection (also Response similar ...
Well we got ISceneNodeAnimatorCollisionResponse which do automatic collision detection for a scene node.The problem is that i let me do collision detection with only one node. But i want to do collision detection (also Response similar ...