Search found 5 matches

by TH
Wed Sep 15, 2004 6:25 pm
Forum: Beginners Help
Topic: Collision Detction nadn response with a number of Nodes
Replies: 9
Views: 2637

Well i have been after trying for hours and hours and unable to do collision detection! :x
As Acki mention i have also this time used the addTriangleSelector() too! but still the user is stuck at one position.

Here what i am doing:

if(housemesh == NULL)
{
return 0;
}

scene::IAnimatedMesh ...
by TH
Tue Sep 14, 2004 5:49 pm
Forum: Beginners Help
Topic: Big scene problem
Replies: 10
Views: 848

Try setting camera->setFarValue(500); to something approprite to your sense and model.

hope this help.

TH
by TH
Tue Sep 14, 2004 5:41 pm
Forum: Beginners Help
Topic: Collision Detction nadn response with a number of Nodes
Replies: 9
Views: 2637

Ok guys this time serious!
Well i am trying to use the IMetaTriangleSelector, but rather moving around in the world i am "stucked" at one position :cry:. here is what i am doing can any body tell me is that the corrcet way to use IMetaTriangleSelector.

scene::ICameraSceneNode* camera = 0;
camera ...
by TH
Sun Sep 12, 2004 7:03 pm
Forum: Beginners Help
Topic: Collision Detction nadn response with a number of Nodes
Replies: 9
Views: 2637

Oops! Sorry to bother you guys! I did not know there is a search feature in the forum too! :oops:

Well "meta triangle selector" is the anwser.

thanks any way!

TH
by TH
Sun Sep 12, 2004 5:13 pm
Forum: Beginners Help
Topic: Collision Detction nadn response with a number of Nodes
Replies: 9
Views: 2637

Collision Detction nadn response with a number of Nodes

Well i am having problem with collision detection in Irrlicht:

Well we got ISceneNodeAnimatorCollisionResponse which do automatic collision detection for a scene node.The problem is that i let me do collision detection with only one node. But i want to do collision detection (also Response similar ...