Search found 9 matches

by skajake
Wed Aug 24, 2005 4:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Dead Easy 3rd Person Camera
Replies: 20
Views: 31794

I got it all working except for the jittery camera problem. Anyone else figure this out?
by skajake
Tue Sep 21, 2004 4:08 am
Forum: Beginners Help
Topic: Dead Animation
Replies: 1
Views: 408

Dead Animation

OK, i now how to set an Md2 animation to make my character fall over when shot, how how do i get him to stay on the ground. The animation loops endlessly and there is no EMD2_ANIMATION_TYPE for "Lay Down"

Any ideas?
by skajake
Thu Sep 16, 2004 3:38 pm
Forum: Beginners Help
Topic: How to implement figures as independently operating objects?
Replies: 16
Views: 2505

Ok, it is starting to make sense now. The class inherits the thread class, allowing it to spawn with the start() function.

What thread class / header file should I use in Vis Studio.net if I do not have the QT library installed?
by skajake
Thu Sep 16, 2004 2:58 pm
Forum: Beginners Help
Topic: How to implement figures as independently operating objects?
Replies: 16
Views: 2505

Also, it says this will spawn new threads, however when i implement it, and call pFaerie->run() it just simply takes over. The while loop in run() begins and my main comes to a halt, it doesnt spawn a new thread that lets my main continue.

Am I misunderstanding how this works?
by skajake
Thu Sep 16, 2004 2:37 pm
Forum: Beginners Help
Topic: How to implement figures as independently operating objects?
Replies: 16
Views: 2505


QPtrList<FaerieControl> faeries;
for (int i = 0; i < 9; i++) {
FaerieControl* pFaerie = new FaerieControl; if (!pFaerie) return 1;
faeries.append(pFaerie);
[color=red]pFaerie->start();[/color]
}


did you mean:

pFaerie->run(); ?

There is no start function in the class.
by skajake
Wed Sep 15, 2004 12:58 pm
Forum: Beginners Help
Topic: billboard behind transparent billboard
Replies: 6
Views: 1267

Actually, the problem was occuring under DirectX8, recompiling in OpenGL solved the issue. So must be a bug anyways.
by skajake
Tue Sep 14, 2004 10:45 pm
Forum: Beginners Help
Topic: billboard behind transparent billboard
Replies: 6
Views: 1267

Is there a workaround for this issue? Perhaps using a model for the crosshairs?

EDIT: Recompiling in OPENGL fixed this issue.
by skajake
Sun Sep 12, 2004 11:13 pm
Forum: Beginners Help
Topic: Upside Down
Replies: 3
Views: 606

Upside Down

Why do all the textures I load for billboards appear upside down. Everything from the gun to trees, everything loads upside down.

why?
by skajake
Sun Sep 12, 2004 6:31 pm
Forum: Beginners Help
Topic: billboard behind transparent billboard
Replies: 6
Views: 1267

billboard behind transparent billboard

I have 2 billboards, one behind the other. The first one is a crosshairs that has a transparency. The second is a bullet fired from the gun. The bullet billboard does not show throught the transparency of the crosshair. When I fire, then move the crosshair to the side, the bullet shows. Otherwise ...