This topic got me going:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12629
I still don't have rolling, but the cube now turns to right direction...
Search found 8 matches
- Mon Oct 30, 2006 4:58 pm
- Forum: Beginners Help
- Topic: Absolute rotation of a mesh
- Replies: 5
- Views: 341
- Mon Oct 30, 2006 3:38 pm
- Forum: Beginners Help
- Topic: Absolute rotation of a mesh
- Replies: 5
- Views: 341
I am struggling with this as well. Say I have a simple cube and I want it roll correctly towards a certain direction, how would I figure out how to rotate it? When I rotate just by a single axis it works OK, but when I add another axis it all goes to nuts. I have tried to google, but I can't find a ...
- Wed Oct 18, 2006 1:18 pm
- Forum: Beginners Help
- Topic: Camera rotation?
- Replies: 2
- Views: 239
- Wed Oct 18, 2006 8:57 am
- Forum: Beginners Help
- Topic: Camera rotation?
- Replies: 2
- Views: 239
Camera rotation?
Greetings,
Am I doing something wrong or is it so that you can't rotate a camera with setRotation? Or should I do something extra after I call setRotation?
Am I doing something wrong or is it so that you can't rotate a camera with setRotation? Or should I do something extra after I call setRotation?
- Tue Oct 17, 2006 10:29 am
- Forum: Beginners Help
- Topic: Making 3D tile-based terrain?
- Replies: 8
- Views: 2200
Howdy, You use BlitzMax like I do, right? ;) Use custom node tutorial as base. Make an array that holds height of each tile. Make an array that holds a node for each tile. Adjust Verctices.insert and indicies.insert lines so that each node is a rectangular tile. Adjust values in Vertices.insert line...
- Mon Oct 16, 2006 10:07 am
- Forum: Beginners Help
- Topic: Making 3D tile-based terrain?
- Replies: 8
- Views: 2200
Citizen AmigaIrr, My tiles have height variations, so it is easier for me to keep each tile a node of its own. Irrlicht seems fast enough to handle all the nodes. Currently I do lights by adjusting vertice colors. Next I'll add some billboards for trees and see how it looks. Ah, just found out that ...
- Sat Oct 14, 2006 12:51 pm
- Forum: Beginners Help
- Topic: Making 3D tile-based terrain?
- Replies: 8
- Views: 2200
Irrlicht has everything you need except the tiled terrain. Lightmaps are provided. In order to do picking of terrain tiles you would either have to make each tile it's own node, or do some custom picking after you created your tiled terrain node. Citizen Spintz, Thank you for your advice. Mystic Ji...
- Fri Oct 13, 2006 3:34 pm
- Forum: Beginners Help
- Topic: Making 3D tile-based terrain?
- Replies: 8
- Views: 2200
Making 3D tile-based terrain?
Greetings fellow mortals, I want to make a tile-based 3D terrain in Irrlicht. Terrain would be made of rectangular tiles (each made of two three-pointed vertices). Each such tile could have a specific texture. It would be great if I could add static lightning on the terrain. By static I mean that li...