Search found 153 matches

by sgt_pinky
Wed Sep 26, 2007 5:37 am
Forum: Code Snippets
Topic: Win32/OpenGL antialiasing
Replies: 20
Views: 12854

Regardless of submitting it to the patch tracker can you please post it here too in code tags. I think a lot of people would benefit from that.

Regards,

Pinky
by sgt_pinky
Fri Aug 31, 2007 9:03 am
Forum: Code Snippets
Topic: A generous Gift - Full Source NOW released
Replies: 7
Views: 3854

Each of OWN2.EXE and OWN3.EXE do not exit properly, you have to kill them from the task manager.
by sgt_pinky
Tue Jan 23, 2007 12:36 am
Forum: Beginners Help
Topic: Linux and Irrlicht
Replies: 5
Views: 696

Have a look at the Makefiles in the examples directory.

To compile an example, type 'make'.

If you want to use an IDE like KDevelop, you have to first understand which libraries to include, and what your include files are!
by sgt_pinky
Mon Jan 22, 2007 2:42 am
Forum: Off-topic
Topic: Careful with links posted by spammers!
Replies: 4
Views: 649

Hehe, users that are fooled by those lame tactics deserve every trojan they install on their computer! :P
by sgt_pinky
Mon Jan 22, 2007 12:37 am
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 864

Have you checked the normal vectors of your polys on the models that don't shade to make sure they are facing outwards?
by sgt_pinky
Thu Jan 18, 2007 5:52 am
Forum: Project Announcements
Topic: Ant conflict game
Replies: 39
Views: 14716

@LukePH - great stuff mate. It's really coming along, and a great effort for one person. @BlindSide - hey, what's wrong with my soldier model damn it!? You laugh, kiwi. Why don't you show everyone your robot then? :P Anyone that wants to laugh at my soldier model: http://img205.imageshack.us/img205/...
by sgt_pinky
Tue Jan 16, 2007 3:35 am
Forum: Beginners Help
Topic: Irrlich + Biped?
Replies: 8
Views: 720

Yeah, Panda, as mentioned above :P
by sgt_pinky
Tue Jan 16, 2007 2:06 am
Forum: Beginners Help
Topic: Irrlich + Biped?
Replies: 8
Views: 720

I made a UV-mapped character, used Character Studio biped to animate it, exported with Panda to .X format, and it works fine in Irrlicht. I did it in both Max 6 and Max 8.
by sgt_pinky
Mon Jan 15, 2007 5:13 am
Forum: Beginners Help
Topic: How to get bones from mesh for making RagDoll ???
Replies: 11
Views: 963

sio2 wrote:Nice. Has this been applied to SVN do you know?
(15th Jan) This patch has not been applied to SVN.
by sgt_pinky
Fri Jan 12, 2007 12:00 am
Forum: Bug reports
Topic: Speed vs. collision
Replies: 14
Views: 1337

Irrlicht's collision is rudimentary. I wouldn't use it. Use a collision library instead, for example OPCODE ( http://www.codercorner.com/Opcode.htm ).
by sgt_pinky
Thu Jan 11, 2007 11:46 pm
Forum: Beginners Help
Topic: draw 2d image with alpha channel and alpha blending
Replies: 11
Views: 1704

Did you have a look at the tutorial demonstrating rendering 2D objects? That uses transparency. It's in the examples directory of the distribution.
by sgt_pinky
Thu Jan 11, 2007 11:44 pm
Forum: Beginners Help
Topic: SMesh shadows
Replies: 10
Views: 991

You could generate a patch file with your diff program - that's a commonly used technique. Or if it's one major change, and a few minor changes, just post it here in [ code ] tags. If it's very clean, and works properly, you may want to submit it to the patch tracker for the devs to have a look at, ...
by sgt_pinky
Thu Jan 11, 2007 3:28 am
Forum: Beginners Help
Topic: how I can do to not open this window?
Replies: 2
Views: 317

by sgt_pinky
Thu Jan 11, 2007 3:11 am
Forum: Irrlicht.NET
Topic: Insofar slows games under Irrlight.NET
Replies: 1
Views: 1528

Hi Magnet, Firstly can you clarify your questions a bit. It's difficult to understand. Secondly, what language are you translating from? (To C#). I assume it's C++. The main reason for doing this is to decrease development time - that's the whole idea behind a managed language like any .NET language...