Great Help also Great Idea!
ThX yet Again
Search found 23 matches
- Mon Oct 25, 2004 12:00 am
- Forum: Beginners Help
- Topic: [SOLVED] A question about Rotation
- Replies: 7
- Views: 634
- Sun Oct 24, 2004 4:06 am
- Forum: Beginners Help
- Topic: [SOLVED] A question about Rotation
- Replies: 7
- Views: 634
Thx and 2 quick questions
1. Does this issue also show up in the Translation and Scale Functions for nodes?
2. How can I change the nodes Axis without effecting the node?
Thx
2. How can I change the nodes Axis without effecting the node?
Thx
- Thu Oct 21, 2004 6:16 am
- Forum: Beginners Help
- Topic: [SOLVED] A question about Rotation
- Replies: 7
- Views: 634
[SOLVED] A question about Rotation
If I make a mesh using IAnimatedMeshSceneNode or IMeshSceneNode and I use the rotation parameter when calling addAnimatedMeshSceneNode does this rotate the axis of the model too? If so how can I load the model and rotate the model without effecting the axis? Also what if I call the nodes rotate func...
- Sun Oct 10, 2004 11:16 pm
- Forum: Advanced Help
- Topic: A question on how to move a character.
- Replies: 5
- Views: 751
getRayFromScreenCoordinates
Thanks
After some huntingI found this handy function
getRayFromScreenCoordinates
ThX to all
After some huntingI found this handy function
getRayFromScreenCoordinates
ThX to all
- Sun Oct 10, 2004 4:16 am
- Forum: Advanced Help
- Topic: A question on how to move a character.
- Replies: 5
- Views: 751
Thx for the Help but I know that part
Thx for the Help but I know that part
What I was looking for was how to turn the screen cords into the point where the first poly hits at that screen coord.
Thx
What I was looking for was how to turn the screen cords into the point where the first poly hits at that screen coord.
Thx
- Fri Oct 08, 2004 9:17 pm
- Forum: Advanced Help
- Topic: A question on how to move a character.
- Replies: 5
- Views: 751
A question on how to move a character.
Alright here is what I am trying to do. I have a camera that stays above and looks down at the character (Think Diable and RTS games). The angle of the camera does not change. So what I want is when I click somewhere on the ground mesh the character will walk there. From the colisition example it us...
- Fri Oct 08, 2004 9:13 pm
- Forum: Advanced Help
- Topic: deriving new node classes possible?
- Replies: 1
- Views: 320
Example 03. CustomSceneNode
Example 03. CustomSceneNode
- Sun Oct 03, 2004 9:35 pm
- Forum: Beginners Help
- Topic: I've got so many problems with my code, so please help me!
- Replies: 11
- Views: 727
Random numbers
For random numbers on linum search for man pages or on google for srand48 drand48 Also you can use getpid to seed srand48 before getting numbers. About your other problem make sure your make file links to the directory that has the compilled liberary for linux. Hope it helps BTW dont worry about you...
- Sat Oct 02, 2004 8:48 pm
- Forum: Beginners Help
- Topic: Wait look another X file issue
- Replies: 6
- Views: 1019
But
I still think Irrlicht should be able to load the file. Also does anyone know how I could fix the file to work?
Thanks
Thanks
- Sat Oct 02, 2004 5:41 pm
- Forum: Beginners Help
- Topic: Wait look another X file issue
- Replies: 6
- Views: 1019
Thx but
I didnt make these models as I stated. I am not an artist. I want to know how I can get irrlicht to load the files. If the DX Mesh viewer can load the file then I think irrlicht should be able to as well.
- Sat Oct 02, 2004 6:08 am
- Forum: Beginners Help
- Topic: Wait look another X file issue
- Replies: 6
- Views: 1019
Wait look another X file issue
I got this model from DarkMatter at http://www.thegamecreators.com/ When I tried to load the file I get these errors in the colsole Unknown data object in x file: Header Unknown data object in x file: Material Index count per face not equal to face material index count in x file. Mesh without materi...
- Sun Sep 26, 2004 4:21 am
- Forum: Beginners Help
- Topic: Character animation: Morph target VS. Skeletal animation
- Replies: 2
- Views: 459
Character animation: Morph target VS. Skeletal animation
From the features page under character animation is says that when you load an .X file that the animation type used is Skeletal Animation. Is there a way I can change this to Morphing animations? If not does anyone know of a way to convert a .x file to a format will let me use morphing?
Thanks
Thanks
- Sat Sep 25, 2004 8:59 am
- Forum: Beginners Help
- Topic: .X converter
- Replies: 14
- Views: 741
Error or You just cant see the model?
If there is no error and you just cant see the model try scaling up. Thats my prob. 95% of the time with X file.
Hope it helps
ThX
Hope it helps
ThX
- Wed Sep 22, 2004 7:53 pm
- Forum: Beginners Help
- Topic: how to place a camera in the centre of a map
- Replies: 19
- Views: 1693
Try scaling the image up
I had a problem with gamespace but it was due to the fact that the model was very very small. Try when loading the mesh to scale it up. Stary with units of 10. Then 20, 30, 40, 100, 200. You will see it on one of those.
Later Yo
Later Yo
- Wed Sep 22, 2004 7:09 am
- Forum: Beginners Help
- Topic: X file animation Pops!
- Replies: 1
- Views: 284
Bump
bump