Search found 231 matches

by schick
Thu Sep 01, 2005 3:33 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: auto_ptr for Irrlicht
Replies: 10
Views: 2648

The Irrlicht auto_ptr will do call IUnknown::grab() and IUnknown::drop() for you, thats it. So you dont need to care about the pointer itself anymore. For example: You want to use the IFileSystem. The regular way: // pseudo code IFileSystem* fs = IrrlichtDevice->getFileSystem(); if(fs) fs->grab(); /...
by schick
Wed Aug 31, 2005 8:22 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: auto_ptr for Irrlicht
Replies: 10
Views: 2648

auto_ptr for Irrlicht

Hey guys, long time ago since my last post. I did some traveling through North America (living in germany by the way). I am just at a friends house and had a look how Irrlicht was growing... nothing to say but amazing. I will have a look at all the nice features Irrlicht now provides. Thanks everyon...
by schick
Wed Aug 31, 2005 8:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: auto_ptr for Irrlicht
Replies: 0
Views: 864

auto_ptr for Irrlicht

Hey guys, long time ago since my last post. I did some traveling through North America (living in germany by the way). I am just at a friends house and had a look how Irrlicht was growing... nothing to say but amazing. I will have a look at all the nice features Irrlicht now provides. Thanks everyon...
by schick
Sat Jun 18, 2005 8:44 am
Forum: Project Announcements
Topic: Desert FOx - 3D RTS game project
Replies: 2
Views: 1163

I am currently developing a game framework for Anarkhia. You can have a look at the documentation at http://anarkhia.sourceforge.net/. Maybe that framework gives you some ideas about creating your own. Cheers, Schick PS: There is already a cvs version. If you want to have a deeper look into the sour...
by schick
Tue Jun 14, 2005 9:05 pm
Forum: Beginners Help
Topic: good Makefile
Replies: 2
Views: 762

I suggest you wan to have a look at cMake. It is a easy to use Makefile (or project file) generator. I use it :-).

scons could also help you. As i know the Doom3 linux port uses it as build system.
by schick
Sun Jun 05, 2005 10:09 pm
Forum: Bug reports
Topic: IGUIListBox
Replies: 1
Views: 479

IGUIListBox

IGUIListBox should scroll down if a new item is added.

Cheers,

Schick
by schick
Sat Jun 04, 2005 7:43 pm
Forum: Open Discussion and Dev Announcements
Topic: reason to pass values byval/byref
Replies: 13
Views: 1086

Passing by value means to copy the parameter instead of using a "pointer" to it.
by schick
Thu Jun 02, 2005 7:49 pm
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 41054

Keless,

If you got Irrlicht working with OPAL. Could you post the source somewhere. Otherwise i will have a look at it during next week.

Cheers,

Schick
by schick
Sun May 29, 2005 3:14 pm
Forum: Project Announcements
Topic: Newton + Irrlicht = Newton++
Replies: 23
Views: 5310

Do you have a complete wrapper over Newton? I would like to complete Newton++ maybe i could complete it using your code. Well, i tried it but i haven't found a memory leak so far. Maybe there was something from because i compiled the libraries with the MSVC Beta 8. I am using MinGW, there isn't a pr...
by schick
Sun May 29, 2005 9:55 am
Forum: Project Announcements
Topic: Newton + Irrlicht = Newton++
Replies: 23
Views: 5310

Hey Joe,

could you give me some more information?
by schick
Sat May 28, 2005 11:20 am
Forum: Beginners Help
Topic: How to write an XML
Replies: 1
Views: 442

Have a look at the xmlWriter class in the Irrlicht API.
by schick
Thu May 26, 2005 1:43 pm
Forum: Beginners Help
Topic: I planning to use Irrlicht in my final year project!
Replies: 6
Views: 754

1. Since Irrlicht reads X models if would say: yes. Furthermore since Maya is such a professional product it surely exports in some format that will be handeld by Irrlicht.

2. I haven't done any benchmarking but i think you could keep up with C#.

3. Yes.
by schick
Sun May 22, 2005 12:30 pm
Forum: Off-topic
Topic: Linux coding/compiling under Linux
Replies: 12
Views: 1651

I haven't read the whole thread but you can easily create Makefiles using cMake. Furthermore you might want to have a look at MinGW, which provides a nicely licenzed "linux" like environment.

Cheers,

Schick
by schick
Sun May 22, 2005 12:25 pm
Forum: Advanced Help
Topic: Drawing a filled polygon?
Replies: 2
Views: 602

irr::video::IVideoDriver does all the drawing. Have a look at the procedures, which are supported. You might find something like ::draw3DTriangle.

Cheers,

Schick
by schick
Sun May 22, 2005 12:20 pm
Forum: Beginners Help
Topic: large 3d models
Replies: 5
Views: 542

Well, i should have read the Irrlicht sources but i would say Irrlicht saved the triangle count in an unsigned int so if you exceed the maximal number of an unsigned int you will have such a error message. Possible solution: Edit the model load function to use a greater value to hold the triangle co...