The Irrlicht auto_ptr will do call IUnknown::grab() and IUnknown::drop() for you, thats it. So you dont need to care about the pointer itself anymore.
For example:
You want to use the IFileSystem. The regular way:
// pseudo code
IFileSystem* fs = IrrlichtDevice->getFileSystem();
if(fs)
fs ...
Search found 231 matches
- Thu Sep 01, 2005 3:33 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: auto_ptr for Irrlicht
- Replies: 10
- Views: 3037
- Wed Aug 31, 2005 8:22 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: auto_ptr for Irrlicht
- Replies: 10
- Views: 3037
auto_ptr for Irrlicht
Hey guys,
long time ago since my last post. I did some traveling through North America (living in germany by the way). I am just at a friends house and had a look how Irrlicht was growing... nothing to say but amazing.
I will have a look at all the nice features Irrlicht now provides. Thanks ...
long time ago since my last post. I did some traveling through North America (living in germany by the way). I am just at a friends house and had a look how Irrlicht was growing... nothing to say but amazing.
I will have a look at all the nice features Irrlicht now provides. Thanks ...
- Wed Aug 31, 2005 8:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: auto_ptr for Irrlicht
- Replies: 0
- Views: 962
auto_ptr for Irrlicht
Hey guys,
long time ago since my last post. I did some traveling through North America (living in germany by the way). I am just at a friends house and had a look how Irrlicht was growing... nothing to say but amazing.
I will have a look at all the nice features Irrlicht now provides. Thanks ...
long time ago since my last post. I did some traveling through North America (living in germany by the way). I am just at a friends house and had a look how Irrlicht was growing... nothing to say but amazing.
I will have a look at all the nice features Irrlicht now provides. Thanks ...
- Sat Jun 18, 2005 8:44 am
- Forum: Project Announcements
- Topic: Desert FOx - 3D RTS game project
- Replies: 2
- Views: 1340
- Tue Jun 14, 2005 9:05 pm
- Forum: Beginners Help
- Topic: good Makefile
- Replies: 2
- Views: 945
- Sun Jun 05, 2005 10:09 pm
- Forum: Bug reports
- Topic: IGUIListBox
- Replies: 1
- Views: 674
IGUIListBox
IGUIListBox should scroll down if a new item is added.
Cheers,
Schick
Cheers,
Schick
- Sat Jun 04, 2005 7:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: reason to pass values byval/byref
- Replies: 13
- Views: 1679
- Thu Jun 02, 2005 7:49 pm
- Forum: Project Announcements
- Topic: IrrLichtRPG - Erring Light
- Replies: 99
- Views: 47804
- Sun May 29, 2005 3:14 pm
- Forum: Project Announcements
- Topic: Newton + Irrlicht = Newton++
- Replies: 23
- Views: 7079
Do you have a complete wrapper over Newton? I would like to complete Newton++ maybe i could complete it using your code.
Well, i tried it but i haven't found a memory leak so far. Maybe there was something from because i compiled the libraries with the MSVC Beta 8. I am using MinGW, there isn't a ...
Well, i tried it but i haven't found a memory leak so far. Maybe there was something from because i compiled the libraries with the MSVC Beta 8. I am using MinGW, there isn't a ...
- Sun May 29, 2005 9:55 am
- Forum: Project Announcements
- Topic: Newton + Irrlicht = Newton++
- Replies: 23
- Views: 7079
- Sat May 28, 2005 11:20 am
- Forum: Beginners Help
- Topic: How to write an XML
- Replies: 1
- Views: 599
- Thu May 26, 2005 1:43 pm
- Forum: Beginners Help
- Topic: I planning to use Irrlicht in my final year project!
- Replies: 6
- Views: 1159
- Sun May 22, 2005 12:30 pm
- Forum: Off-topic
- Topic: Linux coding/compiling under Linux
- Replies: 12
- Views: 2166
- Sun May 22, 2005 12:25 pm
- Forum: Advanced Help
- Topic: Drawing a filled polygon?
- Replies: 2
- Views: 748
- Sun May 22, 2005 12:20 pm
- Forum: Beginners Help
- Topic: large 3d models
- Replies: 5
- Views: 830
Well, i should have read the Irrlicht sources but i would say Irrlicht saved the triangle count in an unsigned int so if you exceed the maximal number of an unsigned int you will have such a error message.
Possible solution: Edit the model load function to use a greater value to hold the triangle ...
Possible solution: Edit the model load function to use a greater value to hold the triangle ...