I like your enthusiasm
If you don't want to look into using an external physics library, I've had some success using bounding boxes (createTriangleSelectorFromBoundingBox). It's not a perfect solution but it's worked for me so far.
Search found 8 matches
- Mon Nov 27, 2006 1:29 pm
- Forum: Beginners Help
- Topic: How can i create the collision for IAnimatedMeshScene Node ?
- Replies: 8
- Views: 451
- Mon Nov 27, 2006 12:44 pm
- Forum: Beginners Help
- Topic: segfault on drawAll() after deleting a node
- Replies: 2
- Views: 228
- Sun Nov 26, 2006 9:23 pm
- Forum: Beginners Help
- Topic: segfault on drawAll() after deleting a node
- Replies: 2
- Views: 228
segfault on drawAll() after deleting a node
Hi all. I'm having a little trouble after I delete a node. I'm doing node->removeAll() and then node->remove() and it works fine, but I'm getting a segmentation fault on the next drawAll() call in my main loop - so presumably, the scene manager thinks it's still there and is trying to do something w...
- Sat Nov 11, 2006 7:59 pm
- Forum: Advanced Help
- Topic: Getting mesh from node
- Replies: 23
- Views: 2387
- Sat Nov 11, 2006 6:43 pm
- Forum: Beginners Help
- Topic: ISceneUserDataSerializer is a struct? (apparently)
- Replies: 2
- Views: 230
- Sat Nov 11, 2006 6:21 pm
- Forum: Beginners Help
- Topic: ISceneUserDataSerializer is a struct? (apparently)
- Replies: 2
- Views: 230
ISceneUserDataSerializer is a struct? (apparently)
Hello (again). I found I had exactly the same problem as mentioned in this thread and with a bit of searching and clarifying I now know what I should be doing. Having come to compile time, I get a very odd error though: In file included from engine.cpp:3: mapserialiser.h:9: error: invalid use of und...
- Tue Nov 07, 2006 7:29 pm
- Forum: Advanced Help
- Topic: Getting mesh from node
- Replies: 23
- Views: 2387
It seems that what I'm trying to do is the same as the original poster - namely, get collision data from a .irr file. However, most of the explanations in this thread have gone over my head - could someone explain to me what I need to do? Basically, the things I don't understand are: 1. What is user...
- Tue Oct 17, 2006 2:57 pm
- Forum: Beginners Help
- Topic: collision detection on models
- Replies: 1
- Views: 256
collision detection on models
Hi, I'm trying to modify the irrlicht demo file to get the running character (model2 in the source code) to have its own collision detection. Basically what I've done is change the waypoints so that one is in the middle of the room and one is inside the stairs. So far I've managed to get her to run ...