Search found 5 matches

by muska
Fri Sep 17, 2004 8:54 pm
Forum: Beginners Help
Topic: Attaching a mesh to a camera node.
Replies: 7
Views: 532

Load node, set its position, load camera and do camera->addChild(node); ? I do have that, yet the camera plows right through the mesh. IAnimatedMeshSceneNode* weaponNode = smgr->addAnimatedMeshSceneNode(mesh, camera, -1); weaponNode->setScale(vector3df(14,10,14)); weaponNode->setPosition(vector3df(...
by muska
Fri Sep 17, 2004 8:40 pm
Forum: Beginners Help
Topic: Attaching a mesh to a camera node.
Replies: 7
Views: 532

I think you may have misunderstood what I meant, and I probably have not been clear on implying it. I want the mesh to stick with the camera as I move forward (Not just the side to side motions as it is now)
by muska
Fri Sep 17, 2004 1:54 am
Forum: Beginners Help
Topic: Attaching a mesh to a camera node.
Replies: 7
Views: 532

timmy wrote:have a search through the forums, this has been asked many many times before.

The most common would be something todo with weapons
believe me, i've searched but I cannot find a good explanation. I must have read at least 1000 threads looking for it.
by muska
Fri Sep 17, 2004 1:46 am
Forum: Beginners Help
Topic: Attaching a mesh to a camera node.
Replies: 7
Views: 532

Attaching a mesh to a camera node.

I am trying to attach a mesh to a camera so that the mesh stays with the camera as it moves around. Which camera node should I use for this and how do I get it to stay with it? I've been playing around with it for a while but I still cant get it to go.
by muska
Wed Sep 15, 2004 4:35 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Smooth FPS camera
Replies: 39
Views: 27736

Which functions cause the mouse to grab? And how can I stop the 360 degree rotation of the model, there seems to be a fixed point that it rotates around. I have just started with this engine so I am not completely familiar with the features.