Search found 5 matches
- Fri Sep 17, 2004 8:54 pm
- Forum: Beginners Help
- Topic: Attaching a mesh to a camera node.
- Replies: 7
- Views: 532
Load node, set its position, load camera and do camera->addChild(node); ? I do have that, yet the camera plows right through the mesh. IAnimatedMeshSceneNode* weaponNode = smgr->addAnimatedMeshSceneNode(mesh, camera, -1); weaponNode->setScale(vector3df(14,10,14)); weaponNode->setPosition(vector3df(...
- Fri Sep 17, 2004 8:40 pm
- Forum: Beginners Help
- Topic: Attaching a mesh to a camera node.
- Replies: 7
- Views: 532
- Fri Sep 17, 2004 1:54 am
- Forum: Beginners Help
- Topic: Attaching a mesh to a camera node.
- Replies: 7
- Views: 532
- Fri Sep 17, 2004 1:46 am
- Forum: Beginners Help
- Topic: Attaching a mesh to a camera node.
- Replies: 7
- Views: 532
Attaching a mesh to a camera node.
I am trying to attach a mesh to a camera so that the mesh stays with the camera as it moves around. Which camera node should I use for this and how do I get it to stay with it? I've been playing around with it for a while but I still cant get it to go.
- Wed Sep 15, 2004 4:35 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Smooth FPS camera
- Replies: 39
- Views: 27736