Search found 122 matches
- Fri Aug 28, 2009 10:31 pm
- Forum: Game Programming
- Topic: How would i go about starting a mmo
- Replies: 51
- Views: 17503
Well I actually do run an MMORPG and it is 5 years in the making and the playerbase still cry for me to feature crawl to my death. I didn't make the core graphics base though but I have expanded on it. I coded it 100% by myself so it's not impossible but I also am a super freak so. And ya people ...
- Fri Aug 28, 2009 10:18 pm
- Forum: Code Snippets
- Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
- Replies: 64
- Views: 32396
- Fri Aug 28, 2009 10:16 pm
- Forum: Code Snippets
- Topic: physics for a hovercraft
- Replies: 2
- Views: 1642
- Wed Aug 26, 2009 6:04 am
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 66924
- Sat Aug 08, 2009 2:47 am
- Forum: Off-topic
- Topic: post or mail?
- Replies: 21
- Views: 4885
- Fri Aug 07, 2009 3:46 pm
- Forum: Off-topic
- Topic: post or mail?
- Replies: 21
- Views: 4885
- Mon Jul 27, 2009 4:16 am
- Forum: Off-topic
- Topic: Stuff that should matter to gamers and developers.
- Replies: 6
- Views: 1724
Well it's up to us independent developers to create a new standard for payment that is widely accepted and standardized. That is how it works in any market. We're completely capable of providing demos so they know what they are getting before they pay their $5. People need incentives to spend their ...
- Sat Jul 25, 2009 3:21 am
- Forum: Off-topic
- Topic: Goin into Gaming Industry...
- Replies: 26
- Views: 5496
- Sat Jul 25, 2009 2:21 am
- Forum: Off-topic
- Topic: Goin into Gaming Industry...
- Replies: 26
- Views: 5496
You'll need to learn opengl and/or directx, but as far as your serious game demo's go you also have to prove that you aren't a stupid programmer who prefers taking the hard route because of ego (and stupidity). A real programmer always codes code that is quickest to write and is easiest to build ...
- Sat Jul 18, 2009 6:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature request: Drive list
- Replies: 14
- Views: 3462
There should obviously be focus on irrlicht being both a great scene rendering engine and providing all the basic elements for a game engine if it wants to compound it's purpose in this world the greatest. Although it's direction is respectfully up to its original developers and current developers ...
- Mon Jun 29, 2009 9:56 pm
- Forum: Off-topic
- Topic: Hacker-Recruit (Hacker training software I've developed)
- Replies: 6
- Views: 1828
- Sat Jun 20, 2009 10:34 pm
- Forum: Beginners Help
- Topic: Area Damage for Rockets, Grenades etc.
- Replies: 11
- Views: 1609
well.. you could test their all their x, y, z distances to make sure they are under a certain distance, and if all of them are then do the sqrt(x*x + y*y + z*z) so that you quickly check the masses but slowly check the probables.
a compare function like if(x<50) is like 3 or 4 cpu cycles, but a x*x ...
a compare function like if(x<50) is like 3 or 4 cpu cycles, but a x*x ...
- Sun Jun 14, 2009 7:37 pm
- Forum: Bug reports
- Topic: [No Bug?] Close Window Tool Tip at top of screen
- Replies: 1
- Views: 651
- Sun Jun 14, 2009 7:23 pm
- Forum: Bug reports
- Topic: [No Bug?] Close Window Tool Tip at top of screen
- Replies: 1
- Views: 651
[No Bug?] Close Window Tool Tip at top of screen
seems that when you put a GUI window at the far top of the screen on linux with a windowed screen, and put the mouse over the "X" of the gui window thus activating the tooltip, irrlicht will crash. This is the back trace of the core dump -
(gdb) bt
#0 0x0000000000416121 in irr::CIrrDeviceStub ...
(gdb) bt
#0 0x0000000000416121 in irr::CIrrDeviceStub ...
- Sun Jun 14, 2009 2:51 am
- Forum: Beginners Help
- Topic: setResizeAble
- Replies: 2
- Views: 404