Search found 3 matches
- Mon Nov 13, 2006 8:24 pm
- Forum: Beginners Help
- Topic: Anti-aliasing on an RTT
- Replies: 5
- Views: 595
- Thu Nov 09, 2006 8:58 pm
- Forum: Beginners Help
- Topic: Drawing order
- Replies: 3
- Views: 382
Drawing order
I have 2 objects that I wish to draw one above the other and I would like some advice on how this could be done.
I have
- Sphere --> world pos = 0,0,0
- Cube --> world pos = 0,0,1
So if the camera is at (0,0,5) looking at (0,0,0)
Calling pSceneManager->drawAll() would render the Cube in "front" of ...
I have
- Sphere --> world pos = 0,0,0
- Cube --> world pos = 0,0,1
So if the camera is at (0,0,5) looking at (0,0,0)
Calling pSceneManager->drawAll() would render the Cube in "front" of ...
- Thu Oct 19, 2006 8:46 pm
- Forum: Beginners Help
- Topic: Anti-aliasing on an RTT
- Replies: 5
- Views: 595
Anti-aliasing on an RTT
Hi, I'm having an anti-aliasing problem when using RTT texture.
When I render the 3D model on the screen, it looks fine and it has anti-aliasing. However, when I render the 3D model to a texture and then render the texture to the screen, I don't notice the anti-aliasing anymore. I would expect the ...
When I render the 3D model on the screen, it looks fine and it has anti-aliasing. However, when I render the 3D model to a texture and then render the texture to the screen, I don't notice the anti-aliasing anymore. I would expect the ...