Luke, thank you for your kind. It is actually interested me. Would you please send your patch and .b3d for test?
Is there any option I should do for working with your patch?
Search found 40 matches
- Sat Jan 20, 2007 4:03 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
- Wed Jan 17, 2007 3:53 am
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
Well, here's the mesh, http://www.fileden.com/files/2006/8/10/162152/sword_soldier_lv1%20%28new%29.b3d Make sure you are using the SVN as it is much faster, I scaled the animation out to 1-2000, and the b3d loader will scale it again by 100, don't worry there is no overhead with this, and you shoul...
- Tue Jan 16, 2007 2:08 am
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
I've been playing with the .X loader and had many problems with it. I commented out the code that was trying to optimizeFrames and things were MUCH better. Try it, it's probably screwing up all your models. I figured this out by trying to load the dwarf.x that comes with the DX SDK and it was actua...
- Mon Jan 15, 2007 4:30 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
I see you mesh had a lot of bones called 'blank' doing nothing, I deleted them, and it now has 37 bones. I now get 100fps, animating 10 b3d meshes, all animating differently (to stop it caching) and with 40 meshes, I only get 25fps, but there is still room to optimize the mesh. Thanks again Luke an...
- Mon Jan 15, 2007 12:49 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
A small speed up, 40-45fps (in .x) to 70-82. (in .b3d), but I’m only testing with 10 meshes. The large numbers of keyframes is bad because the animater has to sort though them to work out which keyframe it’s on. There’s are 1007 vertices on that mesh which is not that bad, but 104 bones? Sorry I di...
- Mon Jan 15, 2007 5:21 am
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
Yeah, I'd say something is wrong because me laptop is a only a 1.60 Centrino Duo/1GB RAM I'm using b3d but only the SVN version is fast, not 1.2. ms3d is fast too. Thanks again luke, we will try .b3d because we don't want to animate all of our character again in milkshape and I will retold the resu...
- Sun Jan 14, 2007 2:33 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
Hmmm, What's your cpu speed, Like I said try a different mesh format, .x meshes are pretty slow at animating. How many vertices on each soldier? My computer spec is 1.75Centrino/1GB RAM/GF 6600GO 128MB If u sure that .X format is the point of problem, I will try changing my model format whole of my...
- Sun Jan 14, 2007 11:29 am
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
1710 animation keyframes is crazy, I'm making a fps and I've got 100 keyframes and it's more then I need, and the animation is perfectly smooth, If it's because you are baking the frames, I recommend a better mesh loader, that can do better keyframe interpolation. I can easily run 30 animated chara...
- Sun Jan 14, 2007 8:33 am
- Forum: Bug reports
- Topic: irrlicht 1.2 - x model shows twice
- Replies: 5
- Views: 525
- Sun Jan 14, 2007 8:28 am
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2420
more .X much more decrease FPS.
I fact, I am not sure that is bug or not but I doesn't happen with another engine. My game is RTS game and this problem is make my project can't go on. I fixed my FPS at most is 30 FPS the game was running properly before I produce soldier fron barrack. After number of soldier more than 7, FPS was l...
- Mon Jan 01, 2007 12:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht.... speed up rendering please.
- Replies: 16
- Views: 1409
- Sat Dec 30, 2006 3:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht.... speed up rendering please.
- Replies: 16
- Views: 1409
- Sat Dec 30, 2006 2:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht.... speed up rendering please.
- Replies: 16
- Views: 1409
irrlicht tries to do its best to deliver a good list for these renderes and does the best job, cuz i do not think there is another way to do it. Oh, for starters: hardware buffers, shadowmapping instead of volumetric shadows, or at least these with two-sided stencilling and extrusion via shader. Ir...
- Thu Dec 28, 2006 4:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht.... speed up rendering please.
- Replies: 16
- Views: 1409
Irrlicht.... speed up rendering please.
All about features fo irrlicht at this time are satisfy me. May be because of my team has very rock artist members and my team can make beautyful look by their art work.... But, my team is working on a very large scene of war game. Some time, the view must reader up to 30,000 polygons(and a good new...
- Sun Dec 24, 2006 10:51 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131050