Search found 40 matches

by Espanol
Sat Jan 20, 2007 4:03 pm
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

Luke, thank you for your kind. It is actually interested me. Would you please send your patch and .b3d for test?

Is there any option I should do for working with your patch?
by Espanol
Wed Jan 17, 2007 3:53 am
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

Well, here's the mesh, http://www.fileden.com/files/2006/8/10/162152/sword_soldier_lv1%20%28new%29.b3d Make sure you are using the SVN as it is much faster, I scaled the animation out to 1-2000, and the b3d loader will scale it again by 100, don't worry there is no overhead with this, and you shoul...
by Espanol
Tue Jan 16, 2007 2:08 am
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

I've been playing with the .X loader and had many problems with it. I commented out the code that was trying to optimizeFrames and things were MUCH better. Try it, it's probably screwing up all your models. I figured this out by trying to load the dwarf.x that comes with the DX SDK and it was actua...
by Espanol
Mon Jan 15, 2007 4:30 pm
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

I see you mesh had a lot of bones called 'blank' doing nothing, I deleted them, and it now has 37 bones. I now get 100fps, animating 10 b3d meshes, all animating differently (to stop it caching) and with 40 meshes, I only get 25fps, but there is still room to optimize the mesh. Thanks again Luke an...
by Espanol
Mon Jan 15, 2007 12:49 pm
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

A small speed up, 40-45fps (in .x) to 70-82. (in .b3d), but I’m only testing with 10 meshes. The large numbers of keyframes is bad because the animater has to sort though them to work out which keyframe it’s on. There’s are 1007 vertices on that mesh which is not that bad, but 104 bones? Sorry I di...
by Espanol
Mon Jan 15, 2007 5:21 am
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

Yeah, I'd say something is wrong because me laptop is a only a 1.60 Centrino Duo/1GB RAM I'm using b3d but only the SVN version is fast, not 1.2. ms3d is fast too. Thanks again luke, we will try .b3d because we don't want to animate all of our character again in milkshape and I will retold the resu...
by Espanol
Sun Jan 14, 2007 2:33 pm
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

Hmmm, What's your cpu speed, Like I said try a different mesh format, .x meshes are pretty slow at animating. How many vertices on each soldier? My computer spec is 1.75Centrino/1GB RAM/GF 6600GO 128MB If u sure that .X format is the point of problem, I will try changing my model format whole of my...
by Espanol
Sun Jan 14, 2007 11:29 am
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

1710 animation keyframes is crazy, I'm making a fps and I've got 100 keyframes and it's more then I need, and the animation is perfectly smooth, If it's because you are baking the frames, I recommend a better mesh loader, that can do better keyframe interpolation. I can easily run 30 animated chara...
by Espanol
Sun Jan 14, 2007 8:33 am
Forum: Bug reports
Topic: irrlicht 1.2 - x model shows twice
Replies: 5
Views: 525

in irrlicht1.2, you must open your .X model in mview of DirectX SDK and re-save your file with it again before load in to irrlicht.
by Espanol
Sun Jan 14, 2007 8:28 am
Forum: Bug reports
Topic: more .X much more decrease FPS.
Replies: 42
Views: 2420

more .X much more decrease FPS.

I fact, I am not sure that is bug or not but I doesn't happen with another engine. My game is RTS game and this problem is make my project can't go on. I fixed my FPS at most is 30 FPS the game was running properly before I produce soldier fron barrack. After number of soldier more than 7, FPS was l...
by Espanol
Mon Jan 01, 2007 12:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht.... speed up rendering please.
Replies: 16
Views: 1409

OK.... I'm sorry for talking the word "shader3.0", I didn't want everyone concentrate to that rude WORD. I am so sorry....
by Espanol
Sat Dec 30, 2006 3:00 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht.... speed up rendering please.
Replies: 16
Views: 1409

SHADER 3.0 is not release for being public knowledge now, it just be a developing architecture. But right of the right, I didn't hope to see the news of SHADER3.0 be the replacement of this main topic. I would like to see every (intelligent and fair) body to discuss on "how to bulid a CHARM of ...
by Espanol
Sat Dec 30, 2006 2:50 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht.... speed up rendering please.
Replies: 16
Views: 1409

irrlicht tries to do its best to deliver a good list for these renderes and does the best job, cuz i do not think there is another way to do it. Oh, for starters: hardware buffers, shadowmapping instead of volumetric shadows, or at least these with two-sided stencilling and extrusion via shader. Ir...
by Espanol
Thu Dec 28, 2006 4:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht.... speed up rendering please.
Replies: 16
Views: 1409

Irrlicht.... speed up rendering please.

All about features fo irrlicht at this time are satisfy me. May be because of my team has very rock artist members and my team can make beautyful look by their art work.... But, my team is working on a very large scene of war game. Some time, the view must reader up to 30,000 polygons(and a good new...
by Espanol
Sun Dec 24, 2006 10:51 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 131050

This is another good work for used physics easier in Irrlicht. But please excute to this simple advice of me. I would like IrrNewt project owner to add "core::vector3df originOfPhysicsBody" as the last parameter when create body to adjust the origin of physics for some case that someone ha...